WB Games Montreal Gears Up for Next Epic Adventure in the DC Universe: Single Player Game in the Works! – Unfortunately, Gotham Knights was not the success story that WB Montreal had imagined it would be. Many Arkham game enthusiasts were excited by the first promotion because it resembled the Arkham games in both appearance and atmosphere. However, as launch day drew nearer, fewer people appeared to be interested in it. And just as the developers had promised would happen to Batman, Gotham Knights would finally die and remain dead. However, the club is already preparing for its upcoming championship, and it appears to be something that supporters will like.

According to a job listing posted by WB Games Montreal (scroll down for the English version), which was found by Twisted Voxel, the company’s upcoming project will likely be a solo game set in the DC world. A Lead Gameplay Programmer is wanted, and according to the job description, they will “be responsible for expanding the DC Comics universe into the interactive space.”
The job description states that applicants will be “directing a team of programmers to create, maintain, and improve cross-platform tools and systems for networking, physics, graphics, and other key technologies. You will be in charge of setting work priorities, creating plans, assisting production with planning, and delegating duties to team members.”
We won’t hear anything about this game for a long, if WB has learnt anything from its marketing tactics for Gotham Knights. It’s unclear whether this game will fit into James Gunn and Peter Safran’s revised concept of the DC connected universe, in which actors who appear on movies will also voice characters in video games. In addition to announcing a number of new DC projects, Gunn also made this announcement.
But not everyone approved of the “same actor” approach. For instance, if it goes through, veteran Batman Arkham developer Del Walker has pledged to “never work on a DC product ever again.” He continued by saying that Hollywood actresses would fall short of Tara Strong’s portrayal of Harley Quinn and would not be able to provide 600–700 lines per session, as do real voice actors. Not to mention the enormous budget required for such a project.