How To Beat Pirate’s Parley Quest Walkthrough In Wavetale – The Wavetale universe appears to be somewhat small at first, but as you advance in the main plot and return more power to the lighthouse in The Night Orchard, more locations become accessible. You will encounter the pirates after completing the main quest in The Plaza and Sleepy Triplets, where you meet many fascinating people.
The quests before Pirate’s Parley were quite simple and straightforward, but now when you’re facing off against the serpent, things get really dicey. You need the pirates’ assistance with a weapon that can be used against your opponents, thus your objective is to win them over.
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Grandma warns that talking to the pirates won’t be simple, but getting there is a difficult and treacherous journey in and of itself. When you turn on the lighthouse’s main switch toward the end of The Sleepiest Of Triplets, the Pirate’s Parley quest will begin.
This time, Grandma will accompany you, and you must trek through the path to get to Candle Hill. Grandma’s ship is available for you to board and wait till you arrive, or you can ride the seas with your shadow companion.
You are not need to remain extremely close to Doris’ ship, so you are free to take your time and discover the islands as you go.
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When you arrive at Candle Hill, the trail will come to a dead end since the area ahead will be shrouded in black fog. There will be a glowing figure caged inside the building in front of you, as well as a beacon of light. Kill all the opponents in their vicinity to release the prisoner so they can continue the quest.
You need to travel to the checkpoint and turn on a specific generator after speaking with Charlie. When you come close, a doorway into the building will be visible, but the interior will be completely dark. A route of wooden platforms leading up to a brown generator may be seen after entering and reaching the tower in the middle.
When approaching the island through the main door, this walkway is on the back-right side. However, you can also reach the wooden platforms by scaling various buildings and then hovering over them.
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By turning on the generator, you can utilise any of the nearby launchpads to ascend to the top of the tower. A switch that will turn off the darkness on the middle tower and restore power to the main area can be found at the top. Once this has been completed, you can go back and speak with Charlie.
Four spark candles that Charlie will ask you to sweep are located atop enormous towers and are easy to miss. There are revolving spring things on each of these towers that you can grab onto. To clear a passage through the fog, climb to the top of each of these towers in turn. Then, turn on the switches there.
You’ll need to turn on three more switches on three different towers after overcoming a few stridors along the road. You may see a huge button in the middle of the island after you enter it and beat the opponents at the bottom.
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First Switch
As you enter the new island from the side where grandma’s ship is docked, take the wooden path on your right and proceed to the first switch. On this side, there will be two holes, and the upper one will contain a generator. Activate it, climb to the top, and then flip the first switch using the launchpad and ring launcher.
Second Switch
The second generator will be close to a glowing figure at the bottom level, and you can use the launcher immediately next to the switch to return to the main island. To reach the second tower, move your cursor over this generator and turn it on. Retrace your steps along the wooden path, then flip the switch at the top.
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Third Switch
After turning on the third generator in the image above, move closer to the third tower. You need to return to the large button in the middle after you’ve flipped the third switch and perform your heavy attack while jumping on top of it to slam the ground.
After pressing the large button, you can use the launchers to ascend the enormous tower in front of you and turn on the last switch to unveil the pirates. You’ll discover Mr. Klout has already spoken with them.
How To Defeat The Serpent
The serpent will reappear while you’re listening to the chat between the pirates, Klout, and granny, and you must destroy it now. Get rid of the striders in your path, then approach the serpent close to a number of buildings and chimneys.
You must climb to the top of the chimney the serpent is currently on since it will begin eating off of them. There is a pressure plate that can be used to burn the serpent at the top. You must reach the required chimney as quickly as you can because this task has a time limit.
You can pick the appropriate chimney from below and discover the way to the top since it may begin feeding at any of the three chimneys at random.
Left Chimney
As soon as you jump to the structure on the far left, a switch will be located at the base of the structure. To activate the moving grapple next to it, press the switch. You will eventually come across another switch that will activate the third grapple after overcoming two moving ones.
After that, turn on one more switch to engage the last grapple and reach the enormous button. To start the launcher with a darkness slide, activate it. This will enable you to use the platform on the right side to jump onto the serpent’s body.
To climb high enough to hover over to the switch at the top of the tower, you must employ launchpads, electric launchers, and grapples on the serpent’s body. Turn it on to set the serpent ablaze.
Every time you use the chimneys to burn the serpent, you will encounter more striders to contend with. After you beat them, the serpent will go below and begin consuming the subsequent chimney.
Middle Chimney
As soon as you touch down on the building with the middle chimney, there will be a launchpad there. To find another launchpad, hop on it and take the left-side path. The large button can then be reached by flipping a switch in the middle that is there after that.
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You can burn the serpent’s body once more by applying the same technique as above.
Right Chimney
To reach the large button, you must utilise four launchpads consecutively from the chimney on the right. Once it’s turned on, you can use the gloom slide to re-enter the serpent’s body. However, this time, the route to the top might be a little different.
You may see numerous electric rockets on its right side that will constantly shoot you upward. Simply hover over to the switch at the top once you feel you are at an appropriate height. When you are flying through the air, you can also utilise your dash to move a short distance.
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Once the serpent has been vanquished, you can go up to a building’s top where Gunny will be waiting for you. When Little Cassius arrives at this point, he will congratulate Sigrid on her victory. She will also be the driving force for the pirates’ decision to assist you.