How To Beat Nervous Wreck Quest Walkthrough – As you transport the power back to the lighthouse from The Plaza and Sleepy Triplets as you start the adventure to rescue the planet in Wavetale, you’ll pass through a variety of locations. Later on in the mission, you’ll encounter certain pirates that won’t be simple to get along with.
In the Pirate Power quest, Little Cassius will urge you to put together his fleet after you beat the serpent and gain his favour. You’ll learn a lot about your mother and what happened to her in Rufus after being transported there by this armada.
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How To Clear The Wreck


Rufus will agree to assist you after speaking with you and receiving a present from Peppie. He would advise you to tidy up the area if you want to stand a chance of obtaining the spark reactor. After the conversation, proceed behind Rufus along the trail until you come to a wooden path on your left.
Rufus instructed you to clean up the region because there are a lot of gloom clouds there, but you don’t have to accomplish that in order to advance the quest. Simply pass them by or walk around them.
The generator will be at the top, with a bucket of sparkling water in front of it, once you have followed the wooden route. You can use a ring launcher to send yourself on floating wooden boards with metallic platforms at their ends by turning on the generator.
To get through this section, you must employ the double jump and hover moves. There will be two wooden platforms on each floating structure, each at a different height. Jump up to the top platform, then double jump and hover over to the following platform. If the dark clouds are obstructing your path as well, destroy them.
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It will be more difficult to jump across to some of these platforms because they will be swinging frequently. In order to prevent collapsing and having to start over, you must wait until the ideal moment to leap across to them.
After passing through a number of these obstructions, you’ll come to a launchpad perched atop a tower. To reach the next building with a brown generator on top, you must use two launchpads. Following the black pipe with blue rings once the generator is running will lead you to a brown switch.
This switch’s activation powers up a ring launcher in the centre, which will take you to the building’s roof. You must proceed to the area on top where a yellow light is shining through a hole in the wall. Once you get to the deck of the crash, defeat all the adversaries.
You can use a slam attack on the pressure plate in the room’s centre after you’ve eliminated everyone to activate it. Once you return to Rufus, a brief cinematic will lead you to the subsequent step of this quest.
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