How To Play Ironbreaker Bardin -The Ironbreaker is Bardin’s second career that can be unlocked. The default tank class in Warhammer: Vermintide 2 is this Career, which enables you to deflect assaults and shield your party from harm. Ironbreak is a front-line player who typically engages waves of foes head-on.
Ironbreaker is a Career that emphasises defence more than offence, but it still provides tremendous damage, making it an all-around very effective position for Bardin. Let’s examine each of the Ironbreaker’s talents, tools, and prowess.
Career Overview – How To Play Ironbreaker Bardin In Warhammer: Vermintide 2 Guide
|Career Skill – Impenetrable||
|Passive Ability – Gromril Armour||
|Perk – Dwarf-Forged||
|Perk – Droughty||
|Perk – Resilient||
General Gameplay – How To Play Ironbreaker Bardin In Warhammer: Vermintide 2 Guide
As was already said, the Ironbreaker’s primary objective is to defend its squad by blocking attacks. Staying in front of your squad will allow you to securely attack from behind while your buddies can safely attack from the front using your high stamina pool. Stagger and stamina need to be your top priorities if you want to complete this task successfully.
Staggering the adversary frequently will prolong your own life. The enemy cannot attack while you are stunned, and your level five talent will also provide you temporary health.
The management of your stamina shields is crucial to playing Ironbreaker, too. You’ll need to know when to swing and when to block because deflecting waves of attackers and blocking high-damage special and elite attacks will drain your stamina.
Weapons – How To Play Ironbreaker Bardin In Warhammer: Vermintide 2 Guide
These are the melee tools that Ironbreaker can use.
- Great Hammer
- Great Axe
- Hammer and Shield
- War Pick
- Axe and Shield
- Dual Hammers (Back to Ubersreik DLC)
- Cog Hammer (Outcast Engineer DLC)
Bardin’s Hammer weapons are the best option for stagger-focused Ironbreaker builds due to their high staggering power. While navigating through hordes of enemies, you can generate a lot of temporary health when combined with the level five talent Rock-Breaker.
Although effective, axe weapons don’t complement Rock-Breaker as well. If you favour axe-type weapons, Grudge-Borne will work better with them.
For ranged weapons, Bardin has the following options.
- Drakefire Pistols
- Masterwork Pistol (Outcast Engineer DLC)
- Trollhammer Torpedo (Forgotten Relics DLC)
Drake Fire firearms, such as the Drakegun and Drakefire Pistols, are available to Ironbreaker. These guns have an endless supply of ammunition, but when they fire, they create immense heat. Overheat will eventually run out, but at the expense of health, it can also be manually released by using the reload button. These weapons can offer a reliable ranged option without the need for ammunition, enabling other allies to take advantage of ammo supply drops as they occur.
Although the Ironbreaker is primarily a melee-focused profession, dealing with specialties with a ranged weapon can be more advantageous than standing in front of waves of foes. Drake Fire weapons are useful for this because they let you occasionally use ranged combat without having to keep an eye on your ammunition supply.
The Grudge-Raker is an extraordinarily potent shotgun that can one-shot the majority of specialties at close range if you prefer a more conventional ranged weapon.
Talents – How To Play Ironbreaker Bardin In Warhammer: Vermintide 2 Guide
Level 5 Talent
As Ironbreaker, you should try to stun your opponents as much as you can to limit the number of attacks they can launch. In order to achieve this, Rock-Breaker is very powerful, especially when used in conjunction with a high-stagger weapon like the Great Hammer. If you keep the enemy stunned, both regular and charged attacks with this weapon can produce a lot of temporary health.
Grudge-Borne can occasionally offer more temporary health than Rock-Breaker when used with weapons that deal less stagger damage. Overall though, Rock-Breaker will just give you more health.
Level 10 Talent
|Under Pressure||Blood of Grimnir||Rune-Etched Shield|
A strong buff called Blood of Grimnir gets stronger the more allies you have nearby. In general, you should be near your allies, making Blood of Grimnir an exceptionally potent flat 15% increase in power.
Rune-Etched Shield, meanwhile, increases the power of all allies by up to 10% so long as you are consistently deflecting attacks. Compared to Blood of Grimnir, this buff is a little more situational, making it less effective in most circumstances.
If you are using a Drakegun or Drakefire pistol, Under Pressure can be very effective, but if not, it is useless.
Level 15 Talent
Bulwark enhances the damage your squad deals to the opposition when utilised with high-stagger shield weapons. As an alternative, Smiter increases the first enemy you hit’s damage by 20%, enabling you to dispatch them more quickly. In the end, the weapon you are wielding will determine whether you should use Smiter or Bulwark.
In lower-level content where staggering is less essential for life, Enhanced Power offers a flat power increase that is beneficial in a variety of situations.
Level 20 Talent
|Vengeance||Gromril Curse||Tunnel Fighter|
When the Ironbreaker’s passive Gromril Armor is taken away, Vengeance offers a very potent attack speed buff. Your Rising Anger stacks will give you a significant increase in attack speed if you can avoid getting hit about once every minute or so. However, this passive becomes significantly less effective if you are getting hit more frequently.
Gromril Curse may initially appear weak, but the knockback from losing Gromril Armor is sufficient to stun all enemies. This means that, as long as your Gromril Armor is on, you can stagger a Hookrat or an Assassin Rat to avoid being ambushed by them.
Tunnel Fighter can be helpful if you find yourself getting hit more frequently, but in higher-level content where you can manually block attacks, it should be used less frequently.
Level 25 Talent
|Dawi Defiance||The Rolling Mountain||Miner’s Rhythm|
You’ll effectively have to choose between The Rolling Mountain and Miner’s Rhythm for your level 25 talent. If you don’t use your stamina to push and block, the Rolling Mountain will help you develop your career skill more quickly. With this limitation, this talent loses a lot of its appeal.
By incorporating charged attacks into your melee rotation, Miner’s Rhythm, on the other hand, plays to the advantages of Ironbreaker and enables you to regenerate more stamina. This talent will efficiently restore your stamina if you use a charged attack after every two or three swings. This will allow you to block incoming attacks more frequently, which is the whole point of Ironbreaker.
Level 30 Talent
|Drengbarazi Oath||Oi! Wazzok!||Booming Taunt|
The final talent for Ironbreaker is a tough decision because they are all good options. The talent you select here ultimately depends on how you intend to use Ironbreaker.
For the duration of Impenetrable, Drengbarazi Oath greatly increases the damage done to all nearby allies. With this talent, you’ll be more dependent on your friends to defeat waves while you deflect blows.
Oi! Wazzok! allows you to make monsters attack you rather than your allies for the duration of Impenetrable, which can be incredibly helpful in some circumstances. You can keep the monster focused on you for ten seconds while your allies attack its back thanks to Impenetrable’s infinite blocking stamina. However, this talent has no effect in any other circumstances when confronting a monster.
With your objective as Ironbreaker being to taunt hordes of enemies and deflect their attacks, Booming Taunt pairs best. Impenetrable’s radius and duration can be easily increased, which will give you more time to focus on what you do best.