Warframe: Voruna Complete Guide – Voruna, a Warframe with a wolf theme and an amazing set of powers, was released with the Lua’s Prey update for Warframe. Create havoc by applying a variety of status effects, pursue your adversaries from cover, and ambush your target while they’re unaware.
Voruna is a combat-themed Warframe that excels at priming targets with status effects, making it the ideal choice for melee builds that utilise Condition Overload and other status-scaling effects. With the appropriate build, Voruna transforms into a DPS monster that is almost impossible to defeat. This tutorial will explain where to find Voruna, how she functions, and show off some of her best builds.
How To Craft Voruna – Drops, Abilities, And Builds, How To Craft And Play Voruna
Conjunction Survival quests on Lua drop parts for Voruna. After finishing the “The War Within” quest, the Yuvarium and Circulus nodes will become accessible. Additionally, after completing the “The New War” and “Angels of the Zariman” questlines, Archimedean Yonta in the Zariman will become available for purchase. You can get Lua Thrax Plasms, the money required to create her components, by succeeding once every five minutes in Conjunction Survival missions.
|Crafting Time||72 Hours|
|Crafting Time||12 Hours|
|Crafting Time||12 Hours|
|Crafting Time||12 Hours|
Voruna Abilities – Drops, Abilities, And Builds, How To Craft And Play Voruna
Voruna never fights by themselves. Hold abilities to summon the distinct Passive power of each wolf during the mission.
There isn’t a passive in Voruna, at least not in the conventional sense. Similar to Lavos, Voruna’s passive is based on a UI element that can be changed by holding down each ability’s cast button. This does not cast the ability in that slot; instead, it modifies your passive without using any Energy.
Until you transfer wolves, your active wolf will provide a passive benefit. One wolf passive may only be activated at a time. Each wolf bestows one benefit:
|Dynar||+40% Parkour Velocity|
|Raksh||Immune to Status Effects and Knockdowns|
|Lychath||+100% Heavy Attack Efficiency*|
|Ulfrun||Survive Lethal Damage (60s Cooldown)|
*Melee weapons are limited to an attack efficiency of 90% or less.
You cannot choose the appropriate passive for any of Voruna’s powers if you are subsuming over them. For instance, choosing the Parkour Velocity passive would be impossible if you were subsuming over Shroud of Dynar.
Shroud Of Dynar
Dynar’s “Shroud” grants Voruna invisibility and increases her speed. When Voruna attacks, invisibility is over. After a melee attack connects, melee attacks have increased Critical Damage and Status Chance and cause Bleed for a brief period of time. To prolong the melee buff during this period, melee kill an enemy.
|Shroud Of Dynar Stats|
|Duration||Invisibility: 14 Seconds|
|Kill Window: 3 Seconds|
|Buff Extension: 8 Seconds|
|Buff||Melee Critical Damage: +200%|
|Melee Status Chance: +100%|
|Affects invisibility and buff duration||N/A||Affects cast Energy cost||Affects melee critical damage buff|
When you attack, Voruna turns invisible, allowing you to move around the map without being assaulted by foes. Invisibility does not end when a spell is cast. For three seconds after losing your invisibility, you’ll benefit from the Shroud of Dynar perk, which raises your melee critical damage, status chance, and forced Slash procs per attack. The bonus will last an extra eight seconds if you kill an enemy before it expires. Shroud of Dynar can only be extended once before having to be recast.
The ability strength and duration scale Shroud of Dynar most effectively. While Ability Duration lengthens the duration of your invisibility and buff kill window, Strength increases the power of your critical multiplier. After your weapon’s status chance has been determined, a flat, additive status chance is introduced. For instance, if before Shroud of Dynar your weapon’s status chance was 120%, this enhancement raises it to 220%. The increased critical damage appears to stack with modifications. Equipping melee modifications has no effect on either of the effects.
Fangs Of Raksh
Raksh’s fangs can rip at your adversaries. An adversary receives 5 random Status Effects, each with 10 stacks. Spread the Status Effects to additional opponents in the area once the target dies.
|Fangs Of Raksh Stats|
|Range||Lunge Distance: 30 Meters|
|Spread Radius: 7 Meters|
|N/A||Affects ability radius||Affects cast Energy cost||N/A|
The target nearest to your cursor will be immediately jumped upon by Voruna, who will then curse them with five random status ailments, each with 10 stacks. This makes Fangs of Raksh ridiculously potent for status/damage modifications like Condition Overload and Galvanized Savvy because it may affect any status affliction (except Void). This ability is unaffected by the strength or duration of the ability. More testing is required because the Slash, Toxin, and Gas procs appear to scale with level.
When a target who is under the influence of Fangs of Raksh dies, all status effects and their associated stacks will be transferred to nearby enemies who are under the influence of Ability Range. If the subject passes away in any way—not merely because of Voruna’s powers or weapons—the status effects will spread. The timers for all status conditions applied to neighbouring targets have been renewed. As long as the status type permits, you can repeatedly use this ability on the same target to raise the stacks of status effects they have.
Ability Range scales Fangs of Raksh the best. Range amplifies the effect of the disease proliferating and provides Voruna tremendous debuff potential.
The Helminth system can replace one of her abilities, and Expedite Suffering has some noteworthy synergies with it, turning all Slash and Toxin procs into a significant instance of damage. To double all Slash, Heat, and Toxin procs you deal while renewing all status effect timers, you can also think about combining Fangs of Raksh and Sickening Pulse.
Lycath hunts in order to keep the pack alive. Health orbs are dropped by enemies killed by melee attacks, while energy orbs are dropped by enemies killed by headshots. Killing enemies with five or more status effects will lengthen Lycath’s hunt.
With the Helminth system, this ability can be incorporated. If absorbed onto another Warframe, the rate at which Energy and Health Orbs spawn is decreased to 50%.
|Lycath’s Hunt Stats|
|Duration||On Cast: 20 Seconds|
|On Kill: +5 Seconds, up to a cap of x3 your base ability duration|
|Orb Drop Chance||100%|
|Affects cast and on-kill duration||N/A||Affects cast Energy cost||N/A|
Voruna and her companions frequently use Energy and Health Orbs. An Energy Orb will always appear after a headshot kill, and a Health Orb will always appear after a melee kill. The strength of an ability has no impact on spawn rates. Without the aid of mods, you are still unable to collect surplus Health or Energy Orbs. You can give Synth Fiber to your buddy in exchange for Health Orbs.
Lycath’s Hunt scales most well with Ability Duration, extending the duration of the bonus. Although Lycath’s Hunt appears to be Voruna’s weakest skill at first glance, it is a fantastic tool for buildcrafters looking for certain mod synergies. When this ability is activated, mods like Equilibrium, Health Conversion, and Synth Fiber are simple to activate. Additionally, Lycath’s Hunt works in synergy with Arcane Eruption, Energize, and Blessing to give your Health and Energy Orbs strong effects that would otherwise be challenging to consistently activate.
In Ulfrun’s Descent, Voruna descends to all fours and is ready to unleash five vicious charges that lock onto foes. Voruna charges her prey as Ulfrun, the strongest wolf, directs the attack. Targets and adjacent opponents suffering from Status Effects take more damage from the pack. The damage of Voruna’s remaining charges is doubled by lethal attacks.
|Ulfrun’s Descent Stats|
|Range||Lunge Distance: 30 Meters|
|Slam AoE: 10 meters|
|Debuff Duration||4 Seconds|
|Damage||Hit: 5,000 Slash|
|DoT: 1,000 Slash per second|
|Affects debuff duration||Affects ability radius and lunge range||Affects cast Energy cost||Affects lunge and DoT damage|
When you hit someone, Voruna launches five pounce attacks that deal tremendous Slash damage. Ulfrun’s Descent causes enemies to sustain temporary extra Slash DoT damage. If you get numerous kills with this ability, the damage from your remaining pounces is doubled.
Ulfrun’s Descent scales most well with Ability Strength, scaling your pounce damage and making it simpler to take use of the damage scaling concept in your ultimate. To make your slam attack bigger every time you lunge, you can additionally specify Ability Range. Overall, we believe that this is Voruna’s weakest skill and a good candidate for subsumption.
Today, we’ll examine two Voruna constructions that span from numerous Forma to no investment. There are many different ways to build Voruna, including speccing for melee speed with Valkyr’s Warcry, using Expedite Suffering to swiftly deplete Slash and Toxin procs applied by Fangs of Raksh, etc. The builds we’ll be showing off don’t need much setup and are suitable for all game types.
Voruna seeks the greatest feasible Ability Range with favourable Range and Duration. This is primarily caused by Fangs of Raksh’s, perhaps Voruna’s greatest ability, short spread radius. You’ll be spreading status procs more effectively than Lavos or any other elemental Warframe if you put some effort into your ability range. In fact, efficiency can be wasted on Voruna if you construct around equilibrium, as we’ll illustrate in both builds. Use weapon mods that scale off status effects as well, particularly Condition Overload for melee.
Ability Strength and Duration (Crimson), Power Max (Azure), and Casting Speed are all very beneficial to Voruna (Amber). Archon Shards are not used in any of the constructions in this guide, however we strongly advise setting up two cast speed shards. Spamming her Fangs of Raksh power becomes significantly more useful as a result.
Orb-related The Equilibrium mod is not affected by Archon Shards.
Shield-gating and HP tanking are both viable strategies for survival. Due to the hefty cost of her second ability, Voruna is relatively easy to shield gate owing to Brief Respite, but her high base HP can be aggressively scaled with Umbral Vitality and Arcane Blessing, and her abundant Health Orb creation makes Voruna a strong target for Health Conversion. Combining that with Adaptation and a healing supply should make you nearly unkillable. Shield-gating should be used by players that push through level limit endurance tasks, but ultimately, it comes down to preference.
Choose either Zenurik or Naramon as your focus school. With Voruna’s melee abilities and the Heavy Attack Efficiency passive from her third ability, Naramon allows you to keep your combo multiplier after it depletes. Consider utilising Zenurik if you’re having trouble regenerating your energy.
Starter Build (0 Forma, No Subsume)
This build gives Voruna’s Ability Range a significant buff while only mildly enhancing her other stats. It’s vital to note that for this build to function, your buddy must have Synth Fiber equipped before we get into detail about the construct itself. Think about using the Combat Discipline aura mod if you’re looking for another means to capture Health Orbs.
We expand her Fangs of Raksh’s range with Overextended and Stretch, letting you quickly spread status afflictions. The Overextended Strength penalty is offset by Transient Fortitude, while the negative Duration of Transient Fortitude is offset by Primed Continuity.
Equipping Equilibrium and Flow will be a little out of the ordinary, but Voruna requires some form of energy maintain. On each melee kill, Lycath’s Hunt, your third ability, creates a Health Orb. When Equilibrium is activated, grabbing these orbs will provide 55 Energy, effectively providing Voruna 55 Energy for each kill. In the event that there are no foes to kill, we use Flow to give ourselves a buffer.
Add Vitality for extra HP and any D-polarity aura to complete the build, and you have a dependable melee Warframe that can easily cut through the Star Chart. Keep your third ability active at all times, use your second ability a lot, and switch to your first ability when your melee is having trouble finishing off a target. Put the Healing Return mod on your melee weapon if you require assistance during combat with HP regeneration.
Howl Of The Pack (3 Forma, Terrify Subsume)
- Forma: 3 (2 –, – (Aura))
- Subsume: Terrify (Nekros)
Instead of using Ulfrun’s Descent, this construct uses Nekros’ Terrify to grant Voruna armor-strip. We’ll concentrate on HP tanking for general scaling, using Vitality, Adaptation (unranked), and Arcane Guardian to maintain Voruna’s life. Regaining your health shouldn’t be a problem because of the Health Orbs produced by her third ability. Make sure your melee weapon has Healing Return equipped if you’re playing Steel Path content.
You have all the energy you’ll ever need thanks to Primed Flow and Equilibrium, which restore 55 energy for each Health Orb you take. Additionally, since each melee kill produces a Health Orb, you’ll have an abundance of Energy. Terrify can completely remove armour thanks to Transient Fortitude and Corrosive Projection.
Because Voruna’s second ability requires range, we will scale her ability range using Stretch, Augur Reach, and Cunning Drift. The effective range of Terrify and Fangs of Raksh is almost doubled as a result. To make the melee benefit from Shroud of Dynar easier to employ, we advise Primed Continuity for the final mod slot.
For arcanes, you should use Arcane Guardian to scale your armour and Arcane Blessing, preferable, to raise your maximum health by gathering Health Orbs. Use anything you like if you don’t have one of these arcanes.
Transient Fortitude and Vitality should be swapped out for Umbral Intensify and Vitality if you really want to min-max Voruna. The next step is to install two Energy Max Archon Shards (Azure) and remove Primed Flow in favour of Creeping Terrify or any other mod you like. If you need to free up an Arcane slot, Health Conversion is also a good option.
Only use this arrangement if you intend to play Voruna regularly because it will cost more Forma and Archon Shards.