THE WITCHER 3 Wandering in the Dark WIKI GUIDE AND WALKTHROUGH – The Witcher 3’s Wandering in the Dark major quest takes place in the Velen region. Working together on this quest, Keira Metz and Geralt explore an elven ruin in search of information about Ciri.
Wandering in the Dark Walkthrough
When you emerge from the cave, quickly meditate to regain all of your health and potions. To aid with health and nighttime vision, Swallow and Cat medicines are advised. In the absence of those, make sure you have a lot of food and a torch. When everything is ready, enter.
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Certainly looking for Ciri, The Wild Hunt is also present. The attempt by Keira to transport you both across the gap is unsuccessful. She will send you into another room with Drowners if you enter the portal after her. Then, swim back to the main chamber after defeating them. The portal will disappear if it is ignored. Here, fight the Drowners, then look for Keira. To find where she is shouting, use your Witcher Sense. Just up some nearby stairs to get to another room.
With a few swift casts of the Igni symbol, you can eliminate the rats and their nests. Continue into the adjacent room, where a projection of the elf mentions Swallow, the creature that appears after Ciri’s blade (not to be confused with the potion). Remember it as you enter the next chamber. Wraiths and hazardous gas are present in this large, open space. Remove your torch if it is equipped to help you see better. The flame will cause the gas to ignite, severely hurting you. To temporarily eliminate the gas from a safe distance, use Igni. When the gas explodes, it will cause significant damage if the wraiths are there. Kill each ghost one by one until the space is free.
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The wraiths are gone, so proceed down a neighbouring tunnel. You can tell you’re on the right track by looking at a picture of a swallow that’s painted on the wall and seeing it with your Witcher Senses. There is a room with an octagon well in the middle at the end of the tunnel. Speak with the projection, which instructs you to choose the less direct route and to pay attention to indicators pertaining to Ciri’s horse. Disregard the warnings on the wall. You must battle Geralt and Keira clones that one summons. The other blows up. Rather, dive into the well.
An image of a horse will be obvious. Engage it, and then dive. Swim into a different compartment. Interact with another horse-related painting to exit the room. The two pictures revealed a locked door. To open a portal, interact with the swallow sign. Step inside.
A Golem is on the other side of the portal. With Keira, the Golem is simple to defeat. Wail at it while utilising a Thunderbolt potion. To avoid being in its direct line of sight, dodge and roll behind it. In no time, it will be gone. Continue on by ascending the stairs behind the Golem.
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You’ll enter a different room bearing a swallow sign. For a different portal, turn it on. To regain your health, meditate before continuing. For the following section, you’ll need to be in top health.
To eventually catch up with the Wild Hunt, enter the portal. The Wild Hunt, who isn’t yet interested in engaging you in combat, calls forth the White Frost, sometimes known as a terrible blizzard. There will be close quarters combat in this duel. Keira builds a defence against the icy wind. You won’t be harmed by the wind as long as you are inside the barrier. As she moves from portal to portal, keep up with her. Six Hounds of the Wild Hunt will arrive at each portal to assault. Kill them and shield Keira. When you can, combine Igni with powerful blows. If you can, concentrate on one of the Hounds at a time while using Igni to manage the throng. Wait for the Hounds to enter if they are outside the portal. No need to suffer injuries outside of the shield. To halt the White Frost, kill each of the three Hounds (a total of nine Hounds) that appear from each ball of frost.
When the portals are shut, Keira will pass out in Geralt’s arms and begin to flirt on the Hunt. She was exhausted by the shield and portal blocking. You can show off by asking her if she’ll pass out or by acting uninterested by asking if she can go on. Later on, this lays the groundwork for romance. Whatever you decide, Keira will continue to follow and assist you.
Re-medicate, then carry on. You should fix any necessary armour or weaponry. You’re about to engage in combat with a Wild Hunt. Make sure you have Thunderbolt and Swallow. Both medicines will help you stay alive as you approach taking down Nithral.
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Boss Battle: Nithral, of the Wild Hunt – THE WITCHER 3 Wandering in the Dark WIKI GUIDE AND WALKTHROUGH
Like his health bar, Nithral’s combat can be divided into three sections. Start off by concentrating on avoiding his axe’s wide, powerful slashes. He often makes two or three swings. When a chance presents itself, dodge to his backside and strike him hard. When he is close by, use Quen to defend yourself from his axe. It is wise to use Thunderbolt right away. But be mindful of your toxin levels!
He will enter a shielding bubble once the initial portion of his health bar has vanished. Avoid striking it; doing so will only cause you to lose health and knockback. Instead, concentrate on eliminating the hounds he calls. Use Quen to defend yourself, then equip Igni and deal powerful strikes to the Hounds to kill them. similar to before Use Swallow if you have low health when he enters the bubble. Avoiding the Hounds and continuing the recovery of vigour is simpler.
Check your inventory for food if you are out of potions. You’ll gain some health by equipping the food.
Nithral will come out of his bubble when all of the Hounds have left. Maintain your dodge technique, rotating between Quen and Igni while also striking him hard in the side and rear. He enters another bubble whenever his health reaches the last bit. While inside, he will attempt to replenish his own health. Kill the new pack of Hounds to free him. Again, if your toxicity isn’t too high, use Swallow if you need to. Wail on him to end the fight when he emerges from the bubble once more.
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Nithral and the room should both be looted. If you feel up to it, return to the room’s entrance and use Aard to destroy an archway. A Foglet is stationed inside to protect a large sword. Get rid of it and take the sword. Watch the elf’s final message and speak to Keira after gathering all your valuables. The witches of Crookback Bog were mentioned by the Masked Elf. Use the resources Keira provides to dispel the illusions and depart the ruinous area. Keira requests your assistance as you leave in order to locate a magic lamp. The “Magic Lamp” side quest can now be started. It’s quick and simple, not to mention that it’s here. Only now can you complete this mission. Keira will handle things on her own if you decide not to.
The primary quest “Ladies of the Wood” becomes available when you finally leave the ruins. Also expect an invitation from Keira. All of her side tasks become available every time you return. All of those are possible following “Ladies of the Wood.”
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THE WITCHER 3 Wandering in the Dark WIKI GUIDE AND WALKTHROUGH FAQS
Q: What is the main quest in The Witcher 3 called?
A: The main quest in The Witcher 3 is called Wandering in the Dark.
Q: Where does the Wandering in the Dark quest take place?
A: The Wandering in the Dark quest takes place in the area of Velen.
Q: Who does Geralt work with during the Wandering in the Dark quest?
A: Geralt works with Keira Metz during the Wandering in the Dark quest.
Q: What is the purpose of the Wandering in the Dark quest?
A: The purpose of the Wandering in the Dark quest is for Geralt and Keira to investigate an elvish ruin in hopes of finding a clue about Ciri.
Q: What potions are recommended for the Wandering in the Dark quest?
A: The recommended potions for the Wandering in the Dark quest are Swallow and Cat potions to help with health and seeing in the dark.
Q: What should players do if they don't have Swallow and Cat potions?
A: If players don’t have Swallow and Cat potions, they should have plenty of food and a torch.
Q: What happens when you follow Keira into the portal?
A: When you follow Keira into the portal, you will be sent into another room with Drowners.
Q: What is the player supposed to do when they find Keira?
A: When you find Keira, you are supposed to use your Witcher Sense to spot where she is screaming and head to the nearby stairs into another room.
Q: How should players deal with the wraiths in the open room?
A: Players should use Igni to temporarily get rid of the gas from a safe distance. If the wraiths are in the gas when it explodes, it will do serious damage. Pick the wraiths off one by one until the room is clear.
Q: What should players do in the room with the octagon well in the middle?
A: Players should talk to the projection, which says to take the least obvious path and to follow signs related to Ciri’s horse. Ignore the signs on the wall. Instead, jump into the well.
Q: What should players do after interacting with the paintings of the horse?
A: After interacting with the paintings of the horse, players should interact with the swallow sign to open a portal. Go inside.
Q: What should players do before going through the portal after the fight with the Golem?
A: Before going through the portal after the fight with the Golem, players should meditate to gain their health back.
Q: How can players flirt with Keira during the quest?
A: Players can flirt with Keira by asking her not to faint after the portals are closed, or they can show no interest by asking if she can continue.
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