Kaer Morhen Main Quest Walkthrough – In The Witcher 3, beginning a new game is almost like entering a dream. You are about to embark on one of the best video game adventures ever, which is truly amazing. Read on to get your bearings and break in your new pair of shoes if you are feeling disoriented enough to look for a map as soon as you spot Geralt in a hot tub.
Your introduction to the fundamentals of the game is Kaer Morhen. Some of the game’s most significant characters will be introduced to you here. You will learn the fundamentals of becoming a witcher from movement to fighting to social interaction.
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One of the game’s most iconic pictures of Geralt unwinding in a bathtub welcomes you. Yennefer, a woman with whom he has a very problematic connection, interrupts his peaceful moment. She serves as a gentle reminder for him to begin the day.
A locked door prevents him from leaving the room after getting dressed. You’ll have to locate the key. To the right of the entrance, it is atop a book, and drifting motes surround it.
The key should be highlighted in a red aura using your Witcher Senses. Throughout the game, goods and hints that are crucial to completing a mission are marked with a red asterisk.
Witcher Senses can be used by holding down the right mouse button on a computer or the left trigger on a game controller to activate them.
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The next cutscene begins as you descend the stairs and approach Vesemir, who is dozing off on a chair. Due to the elder witcher’s passing out in the middle of the class, Ciri was free to leave and practise by herself. Here, the direction of the dialogue is up to you.
You’ll see that some content is bolded in yellow during conversations. These options help the dialogue along and frequently stop you from selecting the unhighlighted suggestions. These options merely provide explanation and context; they rarely affect how talks turn out.
After the discussion is over, Geralt will speak with Ciri to begin the next lesson.
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After the conversation, Ciri will advise heading down to the training area. While declining will continue on to the next part, accepting will begin a tutorial for the game’s mobility.
If you accept her challenge, you will develop your climbing and confined space manoeuvring skills as you race her to the bottom. Avoid unintentionally jumping off the walls to avoid ruining Ciri’s day.
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On normal settings, The Witcher 3’s movement can seem awkward and clumsy. You can try a different movement reaction if Geralt is having trouble moving the way you intend. You might find it simpler to manage Geralt if you change this setting.
This option is located in the menu’s “Gameplay” section.
There isn’t much of a difference between coming in first place and being gracious enough to allow Ciri win, except from Ciri’s gloating.
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Before beginning their workouts, Vesemir and the other two witchers, Lambert and Eskel, are waiting for Ciri. After a brief and ineffective reprimand, Vesemir will inquire whether Geralt wants to review the fundamentals of combat. This is an excellent chance to learn the game’s rules if you are new to it or are feeling rusty.
By declining, you can go quickly through the rest of the game’s tutorial and initial objective.
You can become more at ease with the game by participating in these drills. Dodging and parrying are two abilities you will need to master, and you can practise them without restriction here.
Sheathe your weapon to terminate the tutorial and the quest whenever you are content or sufficiently bored. After that, Lilac and Gooseberries, the game’s prologue, will begin.
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