The Witcher 3: How To Complete No Place Like Home, No Place Like Home Main Quest Walkthrough And Guide – The Witcher 3’s core plot features lots of political intrigue, action, and sadness. But despite not requiring any of those things, “No Place Like Home” is nevertheless one of the game’s best tasks. Instead, the main focus is on a group of reunited old acquaintances enjoying a drink.
Around the time that Geralt, Yennefer, and the other residents of Kaer Morhen are seeking to release Uma from a curse, the quest begins. They are prepared to do so, and they intend to end the spell the next day. But the Witchers decide to take a drink before heading to bed. Here is all you require to help you get through the fun-filled evening.
Start Of No Place Like Home Quest
Vesemir and Yennefer argue at the start of the quest because the latter is unclear of how the former will assist Uma. The wise Witcher leaves to attempt a different approach. You can’t have an impact on this part of the quest, so you just have to watch it all happen. Eskel and Lambert then make the decision to spend the rest of the evening drinking.
Private Conversation With Yennefer (Dependent)
Before the festivities start, Yennefer pulls you away for a private talk if you already expressed your love to her in “The Last Wish.” She then invites you to make love with her upstairs during this time.
She makes a suggestion, which you can either accept (“Sounds Great”) or reject (“Don’t Get Mad, But…”). The decision has minimal effects on the quest’s remaining stages and your friendship with Yennefer. However, if you agree, the Sorceress will have another private scene with you.
Having A Drink With Your Allies
You go back to Eskel and Lambert, and the drinking starts. Additionally, you get the option to learn what your Witcher allies have been up to lately and share your own story with them.
Eventually, tensions between Lambert and Yen rise. The scene doesn’t much change if you advise the Witcher to heed his manners. Yen warns you not to stay up too late before going to bed after the argument.
Soon after the Sorceress leaves, it’s up to you to determine how to spend the rest of the evening. The following are your choices and what will happen if you choose them:
“This Samovila, then?” – You persuade Eskel to wrap up his account of his mission.
- “So – This Samovila?” – You get Eskel to finish talking about his quest.
- “Let’s Have Some Fun.” – The three Witchers play ‘I Never…’
- “How About A Round Of Cards?” – You play a game of Gwent.
- “Time To Go To Sleep” – Geralt goes to bed, and the quest comes to an end.
The first three can be experienced in any order you choose. To achieve this, though, you must select Gwent before the first two options.
Eskel vanishes after the conclusion of the Samovila tale and the “I Never…” game. You need to find your friend while you’re highly inebriated. Find some footprints next to some wine that has been spilt using Witcher Senses. All the way outside, take this path.
Use your Witcher Senses once more after leaving the keep to pick up some sounds coming from the left. Eskel is lying on the ground close to a goat when you go over to look. After he stands up, a cutscene will play in which Lambert tipsily recommends having some women over.
You can either accept or reject his suggestion (“You’re a genius!” or “Think you’ve had your last drink”). The quest is completed if you choose the latter.
Trying To Use The Megascope
The three inebriated Witchers will go to the Megascope in an effort to summon some Sorceresses if you decide to support Lambert’s plan. Eskel asserts that despite your lack of appropriate attire, you will scare them away. Lambert, who is undoubtedly not one of the series’ wisest characters while intoxicated, makes an effort to make things right by suggesting that you all wear Yennefer’s clothing.
You have the choice to accept Lambert’s plan once more (“We’re squeezing into those outfits”) or reject it (“Don’t like the notion, either”). If you choose to dress up, not much changes, but you must take off your current attire and equip Yennefer’s dress from a nearby chest.
Whatever you’re wearing, Yennefer will shortly enter and order you to go to bed. The humorous journey is now complete.
The Witcher 3: How To Complete No Place Like Home FAQs
How do you complete no place like home in Witcher 3?
No Place Like Home Quest Walkthrough
Speak with your majordomo inside the building. He'll show you around the estate. You and he will ultimately return to the house if you follow him and pay attention. You can speak with your majordomo inside to begin the estate's renovations.