Every Fists of Fury Location – In The Witcher 3’s Blood and Wine expansion, Fists of Fury is a fist-fighting contest that takes place throughout the main regions of the Continent, the Skellige Isles, and Beauclair, the capital of Toussaint. Even though Geralt has a reputation for taking down monsters, can he hold the title of fisticuffs champion for the entire Continent and Skellige combined?
RPG The Witcher 3 is fantastic. Despite how great it is, players haven’t always enjoyed the game’s fighting system, which is especially true of the brawling features. There isn’t a better time than right now, in our opinion, to expand on this post and provide brand-new players of Geralt of Rivia’s epic quest a sense of fisticuffs that could take down a bear. A bear, indeed.
Fistfighting Basics – Fists Of Fury Side Quest Walkthrough, Every Fists of Fury Location
In general, keeping Geralt away from his opponent during a fistfight is a good strategy (just out of their range, but close enough to aggro them). They will typically shuffle in his direction as a result of this, giving Geralt time to time a parry and open a strike window. Land a few hard blows, then move backward to gather space before repeating. This won’t always work because some opponents like to go on the defensive themselves, but when his foe is going on the attack, Geralt should always use this strategy.
Brawling In Velen
There are four fights in the Velen fist fights. In order to meet the Baron’s Sergeant at Crow’s Perch, Geralt must overcome the first three opponents.
Be aware that the qualifying round will be followed by defeating the regional champion in Novigrad, Skellige, and Beauclair.
To the east of Crow’s Perch in Lindenvale, outside the inn, Geralt will discover a group of fights going on. Geralt’s moral compass is being put to the test during this first fight more so than his physical prowess. Before the fight, Stan grabs Geralt aside and acknowledges he has no chance of defeating the Witcher but begs for the reward so he can feed his family.
Stan can take home the wheat sack that is being offered as the winner’s reward if Geralt decides to forfeit the fight. For Velen’s Fists of Fury competition, Geralt can challenge a rematch and defeat Stan the second time around. However, before realising Stan’s larger need, Geralt will have already put his bet. That’s a large sum of money to give up so early if he was certain of his ability to fight with his fists and made an extravagant wager (the maximum bet was 70 crowns).
It’s not advised that Geralt throw the fight until you wager at least one crown. Instead, if Geralt prevails, he can go up to Stan and give him five crowns so he can feed his family.
North of Crow’s Perch, outside the Inn at The Crossroads, there will be more fistfighters. Due to the fact that the combat is taking place indoors, Geralt will need to be extra careful to avoid backing into a corner.
Fortunately, since this is Velen, none of the competitors are particularly aggressive, so Geralt may go on the attack without much risk. Smithy is effectively out of the game once he backs him into a corner rather than allowing himself to lose the spatial advantage.
West of Crow’s Perch in Blackbough is where Jonah is. In the tiny settlement, Geralt will discover a match in progress across from the blacksmith.
Compared to Stan or Smithy, Jonah tends to circle more and go on the attack more frequently. However, if you allow him room, you may simply block his punches and open up a space for a few of your own hits. But refrain from going off on him. Eventually, he’ll parry Geralt and launch a counterattack.
Geralt should proceed to Crow’s Perch to face the Baron’s Sergeant, Velen’s reigning champion, after winning the three preliminary contests. Sergeant is outside the Baron’s fort, close to the huge dead tree in the middle of the yard.
Of all the Velen matches, Sergeant is naturally the most combative. Still, Geralt has the ability to parry him and so make a gap. However, because he punches more frequently, Geralt can also attempt to sidestep to the side or behind the Sergeant and utilise his momentum—after missing his intended target—against him by delivering a few blows.
Brawling In Novigrad – Fists Of Fury Side Quest Walkthrough, Every Fists of Fury Location
Geralt can visit The Golden Sturgeon (beyond Vivaldi’s Bank, west of the Hierarch Square signpost) and speak with Master Claytop to enter Novigrad’s Fists of Fury circuit.
Georgious ‘Piledriver’ Georg
Geralt can sign up for a match against Georgious Georg by speaking to Claytop. This is a fascinating interaction since Geralt is once more requested to forfeit the game, this time for a lot better fee but still not a very compelling justification.
If Geralt loses the match, he will receive 80 crowns in addition to doubling his bet’s return. This increases Geralt’s maximum takeout to 240 crowns, which is a nice reward for such a straightforward request. If Geralt accepts this bribe, he could request a rematch to continue the Fists of Fury competition. To further sweeten the deal, an additional 25 experience points are added on.
The Witcher 3 has a way of tempting even the most devoted good-hearted role-players with the promise of something sparkly. Accepting to surrender the game has no lasting negative consequences, and the going rate is highly alluring. We’d advise you to “just do it,” but we completely understand if you’d want to maintain a more arrogant hero complex.
The match happens inside when you do square off against the “Piledriver.” Backing Georg into a corner is not as effective as the indoor challenge versus Smithy in Velen. It is futile to haul away on him while he is in a defensive position because he is better than Smithy at deflecting Geralt’s punches and has an easier time counter-attacking.
Unfortunately, Georg stays in a defensive position for for the whole fight, save for when he strikes. Georg also strikes hard, depleting over a fifth of Geralt’s life force with each strike. Because they employ both offensive and defensive strategies, Geralt’s greatest countermove is to be patient and avoid rather than parry. Geralt will have more time to fire further punches before he needs to restart his erratic movements if you can dodge behind George.
Just to the north of the Portside signage is where you’ll find this match. Take a right at the very first opportunity after entering the Novigrad gates and crossing the bridge. As Geralt descends the stairs, a fight will be happening in a nook to the left.
Even though it’s outside, this battle still happens indoors. However, Geralt doesn’t have to be as concerned about finding himself in a tight spot. O’Neill is vulnerable to Geralt’s parries and easy to block, which leaves him vulnerable to a flurry of counterattacks.
West of the Southern Gate marker across the river, in a courtyard, is where you may find Mortimer Ferreo. Turn left after crossing the bridge. Hang a left into the quiet alley (which is hidden by a bushy tree) just before the brick archway. This will take you into the courtyard where the fights are happening.
Although he doesn’t strike as forcefully as Georg, Captain Mortimer is nonetheless a reliable defender. It’s still difficult to get past his defence, so it’s important to be patient and create some space between the Captain and Geralt. After then, watch for Mortimer to rush and parry or avoid the assault. Mortimer stumbles more than Georg after a successful parry, giving Geralt more opportunity to retaliate.
Durden, the Tailor
The regional championship contest is held in the town plaza between the Glory and Portside gates against Tailor Durden (a nod to Tyler Durden from Fight Club). The location is marked with a Notice Board and a tall post with a bird’s nest atop it.
Durden isn’t unique among fist fighters, despite the fact that he loves to believe so. Because of his aggressive demeanour, the ideal strategy is to let him advance, parry his hit, and then attack back with a few powerful blows.
Brawling In Skellige
It goes without saying that Skelligers are among the most physically powerful and skilled combatants. Soon after landing in Skellige, Geralt is likely to come upon one of these vicious brawls.
As Geralt passes through on his way up to the keep, there will be a match going on in front of the inn at Kaer Trolde Harbor. He can sign up to fight Valgard, who has an outwardly tough persona, here. Once more, Geralt will be asked to give up the battle—this time for the sake of love. This time, Geralt won’t receive an additional reward, so respond as you please.
Valgard keeps his guard up, although he’s not particularly good at blocking. He will drop his protection and give himself plenty of time to sneak in a blow before attacking Geralt. Nevertheless, Geralt will need to step back after a few strikes to reclaim some distance before trying again. Despite his bulk, Valgard’s hits are still pretty simple to parry, and he also has a wide swing, so the tried-and-true strategy of parrying or dodging, punching, retreating, and repeating is effective.
The next contestant is located in the settlement of Harviken on one of the smallest islands in Skellige, which is seen on the map in the southwest.
Although Einar’s transition from blocking to striking is not all that much better than Valgard’s, he chooses to stay on the defence. The same interruption, parry, and counter-tactics are thus appropriate.
Grim can be found in the Arinbjorn town on the Western peninsula of the main island. The fighting will occur on the fields next to the village, to the left of the signpost pointing toward the ocean.
Grim is a brute who can hit hard and has a good defence. Geralt can block him, but only for a short time because it uses up a lot of stamina. Parrying doesn’t really knock him off balance either, but he does have a wild swing. Grim recovers more slowly from missing his target than some fighters, therefore it is ideal to dodge behind him to land as many hits as possible.
Before Geralt may face Olaf, the bear, the champion of Skellige, just two qualifiers remain. That is not a moniker, no. In reality, Olaf is a bear. On the northeastern part of the map, on the island of An Skellige, is where this confrontation takes place. When you’re prepared, go to the ring near Urialla Harbor.
Parrying won’t work against Olaf like it will against most monsters. In order to avoid the bear’s charge assaults and try to hit him from behind, Geralt will need to roll. The opportunity to time this is small because Geralt must roll (or side-step, if you dare) just before Olaf makes contact in order to avoid him and still be in position to defend himself. Make sure to consume some medicines or decoctions that will increase damage and regenerate health because, unlike the other matches, Geralt is free to access his inventory during this one.
In contrast to earlier matches, this one will end in a fight to the death between Geralt and Olaf rather than a knockout. Win this battle, and Geralt will be able to boast about having slain a bear with only his hands.
Champions of Champions
Think again if you though that going up against a bear unarmed was the wildest thing possible. Wait for it: the current champion in all three areas is… a rock goblin. On the island of Spikeroog, at the arena in Hov, this contest is taking place.
Fighting a rock troll with just your hands is easier than it sounds. Geralt has the same freedom to access his inventory as Olaf does to apply different buffs. The current champion is also quite simple to avoid because he is a decent troll who uses his fists to fight rather than flinging rocks. He can only be defeated by getting behind him and avoiding his small arm spread. Trolls are usually immune to strikes on their rock-hard backs, but for some reason this one is susceptible to bare fists there.
Brawling In Toussaint
Additionally, Toussaint runs a different Fists of Fury competition. Three qualifiers and a final round it out, although only one opponent engages in traditional combat.
The only typical fist combatant among the three is Still Waters. This rival can be found in the uptown area of Beauclair, close to Mountebank Alley (close to Orianna’s estate). The Metinna Gate is the nearest marker.
Still Waters is not just a conventional battle; it is an extraordinarily conventional fistfight in all but one respect. By now, you are familiar with the drill: parry, punch, punch, retreat, repeat. After Still Waters is released from their knightly oath and shows their face, the twist occurs. Furthermore, Still Waters does not ask you to end the conflict. Refreshing.
In San Sebastian’s lower Beauclair neighbourhood, you may find Colossus. If you choose, you can engage in a typical fistfight. Colossus will, however, promise to double Geralt’s original bet if the Witcher can block three of his blows.
The guidelines are rather simple. Instead of blocking, Geralt must parry. This indicates that all of your practise with distance and timing is going to pay off. However, Geralt must stay on the defence and not launch a single punch to win this bet.
Mancomb can be found by Geralt in the courtyard next to the Nilfgaardian Embassy. Geralt will need to engage in a war of intellect rather than strength because this linguist takes pride in being a champion taunter rather than engaging in actual combat. In all honesty, Dandelion would have been more effective in this particular battle.
It doesn’t matter; all you have to do is follow Mancomb’s rhymes. To succeed, Geralt must base his responses on the final phrase of Mancomb’s taunting.
The Maestro currently holds the title for Toussaint. He will be located by Geralt at the Beauclair docks, close to the Beauclair Port sign. There is a twist even though this is just a regular fistfight. The winner is so inebriated that he demands Geralt consume alcohol as well.
Fighting while intoxicated is similar to fighting sober, however keep in mind that Geralt’s reaction times are a little slower, his stamina decreases a little faster, and his depth perception is a little off. As a result, you must approach the opposition more closely than usual. However, Geralt won’t be able to block consistently, and dodges or parries may be significantly delayed.
After winning the title of Fists of Fury Champion of Beauclair and defeating the rest of the Continent and Skellige, Geralt has completed his career in Fists of Fury. The formal championship matches aren’t the only chance for Geralt to practise hand-to-hand combat, though.
Fistfights Included In Other Notable Quests
Throughout both the main plot and side quests of The Witcher 3, Geralt will have to choose whether to use his fists to resolve numerous conflicts. The most notable encounters where Geralt is likely to fight back are listed below.
Family Matters: The Bloody Baron
After the fire at Crow’s Perch cutscene, when Geralt confronts an alcoholic Philip Strenger about his maltreatment of his wife and daughter, this fight occurs around the end of the Family Matters questline. The Baron doesn’t make the best opponent because he is tankard completely out of his mind. But now that Geralt knows what he just did, the Witcher doesn’t mind giving him a little thrashing.
To avoid the baron’s crude attacks, remember the advice we provided previously in the text. Geralt finds it challenging to recover from the baron’s strikes since, despite his erratic swings, they always land hard and quickly.
Of Swords And Dumplings: Sukrus
Of Swords And Dumplings Geralt will need to assist master wordsmith Hattori in reopening his store in order to complete the master-crafted weapons quest. In part by making sure the now dumpling chef is secure so he can go back to forging. This series of assignments will eventually bring Geralt to Sukrus at the Golden Sturgeon, a Skelliger who, like many others, prefers to use force over words.
Sukrus will need to be defeated in a fistfight before Geralt can move on in negotiations with him. As long as Geralt is close to the level required for the quest, keep an eye out for Sukrus and he should fall with a few well-placed punches.
The King Is Dead — Long Live The King: Madman Lugos
In The Witcher 3’s major quest The King Is Dead — Long Live The King, Geralt and Yennefer attend the funeral of the recently departed King Bran of Skellige. At such a prominent event, there will inevitably be numerous noble contacts, and Skelliger’s handle their business a little more brusquely than royal families on the Continent.
When the hysterical Madman Lugos insults Yennefer directly during one of these interactions, Geralt has the option to stand up for his sorceress and challenge Lugos to a fight. However, Geralt should exercise caution because Lugos is a skilled level 30 fighter and may very well be superior than Geralt in physical combat.
King’s Gambit: The Vildkaarl
Geralt and Hjalmar will meet in the Kaer Trolde feast hall where the jarl’s son will attempt to make a bet for Geralt’s sword in King’s Gambit. Geralt has two options: he can accept and face the Vildkaarl, or he can settle the matter with Hjalmar and keep his sword.
If Geralt accepts the wager, it would be a good idea to exchange his equipped sword for a junk item he was willing to lose beforehand because the Vildkaarl, like any proud Skelliger, is capable of engaging in close combat. The Vildkaarl is a strong opponent, but with the right timing, Geralt can block the Skelliger’s blows. Give him room, wait for the ideal time to parry, and then strike.
Geralt can knock the Vildkaarl out in a few strikes if he stays mostly on the defensive and has good timing with his swings. In order to increase his chances, Geralt can also back himself into a corner of the feast hall.
The Play’s The Thing: Sofus The Bull & Hal
Geralt will be entrusted with hiring ushers to maintain order during the play as part of the main objective, The Play’s The Thing. It is advised that he contact Sofus The Bull, whose ushering he might procure for 70 crowns on his own. If not, the two can agree on a contract whereby Geralt will have to prove himself against Sofus and the other reigning champion, Hal, in a one-on-two match.
Keep your wits about you, be persistent, and most importantly, keep Sofus and Hal from cornering Geralt. There are a lot of traps for Geralt to fall into on the pier because there are so many barrels, boxes, and other obstructions.