The Legend Of Zelda: Majora’s Mask Devs Turned Crunch Into In-Game Dialogue – The majority of people are aware of Nintendo’s difficult development process for The Legend of Zelda: Majora’s Mask. A massive endeavour for any studio, the business wanted the game created and published in less than two years. It should come as no surprise that engineers had a difficult time meeting deadlines, often working late into the night to complete tasks.
You’ve met with a dreadful fate, haven’t you? is undoubtedly one of the most well-known lines in the whole Zelda franchise. It turns out that a lot of the game’s dialogue was directly inspired by this time of crunch.
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Majora’s Mask creators allegedly “placed [their] feelings into the lips of Termina’s citizens,” according to an old issue of the Nintendo Dream magazine discovered by the YouTube account DidYouKnowGaming? (thanks Eurogamer). Among the city’s carpenters, one shouts something like, “Damn! I’ll need to stay up once more. I doubt that I will complete this “which presumably refers directly to a time when development on the game was slowed down and devs had to stay late to finish things.
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When Majora’s Mask was almost finished being developed, the developers changed the mask salesman’s statement to, “You’ve met with a dreadful fate,” probably to allude to how they felt when they realised they’d have so little time to complete the full game. It is also stated that the tension between Japan and North Korea at the time, which the game’s makers were concerned about, served as inspiration for the moon dropping in Majora’s Mask.
It’s to be hoped that working conditions at Nintendo have significantly improved since the early 2000s and that no developers are currently putting in all-nighters to finish The Legend of Zelda: Tears of the Kingdom. Since Tears of the Kingdom is still scheduled to release on May 12, 2023—nearly five years after the last mainline game, Breath of the Wild—they have at least been given plenty of time for this one.