How To Complete The Workshop Scene In The Devil In Me – You saw Du’Met meticulously segregate the Lonnit Entertainment staff at the close of the previous scene in The Dark Pictures Anthology: The Devil in Me. A sliding wall has kept Kate (and Erin, if she’s still alive) apart from Jamie, while Mark fell through a trap door.
You assume control of Mark in the next scene as he explores the workshop in search of a way out. Follow our advice to assist Mark in leaving Du’Met’s workshop; there are mysteries to uncover and QTEs you must fulfil to keep the scene moving.
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The events you encounter during your gameplay are fully based on the decisions you’re making, just like in the previous games from The Dark Pictures Anthology.
TheGamer has played through The Devil in Me multiple times in order to give you the most thorough coverage possible because there is so much to discover in and around the Murder Castle.
Getting To The Workshop – How To Complete The Workshop Scene In The Devil In Me
Mark immediately falls through the trap door, but be ready when it starts because you’ll almost immediately need to finish a QTE.
Mark catches his falling camera if he succeeds. Mark won’t get the camera if you fail. In this instance, he keeps his flash, but the rest of the game will be played without his actual camera.
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Since both of these achievements/trophies are focused on Mark’s photography, you will be prevented from obtaining them if you lose the camera at this point.
However, once you exit the chute and start exploring, there is only one way to continue. You can examine the acid bath here. To access the actual workshop, enter through the door.
Inside Du’Met’s Workshop – How To Complete The Workshop Scene In The Devil In Me
As Mark investigates, he discovers a number of things. His freedom to roam about, meanwhile, is restricted because Du’Met is aware of Mark’s location. Several times during this sequence, you’ll need to Hide and Keep Calm. Occasionally, the murderer would enter the room, endangering Mark.
Du’Met ends the scene before you can complete investigating if Mark is discovered during any of these situations. He knocks him out and drags him off.
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When you discover the closed door in this room, it is when it occurs for the first time. Before you have a Hide event, the game gives you a few seconds, following which Du’Met exits the room through the door that was just locked.
When he does, follow him. You’ll soon have another Hide segment, then a somewhat lengthy Keep Calm segment.
When Du’Met has totally vanished, you can start exploring. But be alert; anytime he comes back, you’ll have to hide.
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Collectible Secrets Here – How To Complete The Workshop Scene In The Devil In Me
The collectible secrets in this scene are:
|Real Human Teeth||Inside a mannequin head on a shelf, in the room storing mannequin parts|
|FBI Training Card||On a desk in the side office, just past the mannequin urging you to press the button|
|FBI Training Photo||Just past the desk where you found the FBI Training Card|
|Psychological Report||Just to the left in the room past the FBI secrets|
Picture Premonition – How To Complete The Workshop Scene In The Devil In Me, Workshop Scene Walkthrough
Additionally, this scene contains a single image premonition: Uncanny. To activate it, you must press the button that is on the ground to the left of the mannequin. Mark can also upgrade his monopod to a more potent weapon by adding a drill bit from the workshop bench across from that mannequin.
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When you’re ready to leave the workshop, enter the red-lit room that’s next to the one where you found the psychological report. Mark can crawl through a sizable vent in the wall to wrap up this scene.