How To Complete The Cliffside Scene In The Devil In Me – The Dark Pictures Anthology: The Devil in Me is almost over, but before you can try to leave the island, there are a few things you need to do to find the other members of the group. Despite the crew’s current state of disarray, Charlie and Mark are finally reunited in this scene.
While you search for the other members of the group, there are hints to be found, but Du’Met is also searching for you. In our guidance for this scene from The Devil in Me, let us assist you in getting your crewmates outside safely.
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We don’t need to remind you that the choices you make in The Devil in Me will unquestionably matter if you’ve played the other games from The Dark Pictures Anthology.
We’ve gone through the plot numerous times, discovering all the solutions and mysteries for you along the way because there are so many minor details that might affect how your game turns out.
Beginning The Scene – How To Complete The Cliffside Scene In The Devil In Me
Charlie will serve as your player character in this scenario if he is still alive during your playing. You will control Mark in this situation instead if Charlie perished in the Incinerator trap or the Waste Disposal machine.
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Depending on whose character you are commanding, the scene starts off differently even though they both end up in the same place. Furthermore, regardless of whatever man you’re in control of, Charlie could pass away in this moment but Mark won’t be in danger of dying.
Playing Cliffside As Charlie
You start the scene by running to find Mark after hearing him scream. When you reach the bottom of the stairs to Charlie’s left, check out the locked gate on your left. Follow the small wish path that has been carved into the grass just before you down the steps to scale the fence and access the space behind the closed gate from above.
Open the gate once you’re down here, and then push the box into the courtyard where you were before. You can notice a missing portion of the barbed wire along the top of the fence if you move it across this area toward the other corner.
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Charlie, the Devil in Me, discovers a locked chest while exploring the cliffs in Cliffside.
Crawl on top of the box, align it with this area of the fence, and then use it to climb over it.
Charlie will be scaling a steep slope on the other side of the route that leads down to the left. At the bottom, turn right and crawl beneath a tree trunk that has fallen. Proceed to the right of what appears to be a dead end up ahead so that Charlie can leap a shattered fence from there.
Go all the way to the left in this next location and climb up the portion of the iron fence that has fallen, then turn immediately to the left and climb up the top of the gate. You’re in the right place if you see a brief cutscene of a dog growling at Charlie.
my inner devil Charlie making fun of Connie as he flees
Turn right and proceed along the trail of rotting ground boards to an elevator that is broken when you regain control of Charlie on the other side of this barrier.
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Climb twice up the rock formation directly behind you, then turn left and hop across a tiny gap. Running down this path will allow you to reach the elevator shaft’s top, from whence you can crawl back down.
There is a cutscene with Charlie and Mark meeting up and discussing what they know about Du’Met and the others after you get to the bottom. No matter whatever character you are commanding, the gameplay will now remain the same.
Playing Cliffside As Mark
Your objective is to reach the lighthouse; finding anyone is not a concern as Charlie has long since vanished. It doesn’t matter if you hopped or tumbled out of the changing rooms as you exited the pool because Mark starts this scenario in the same spot either way.
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my inner devil Mark at the beginning of the cliffside scenario.
When you take control of Mark, run down the path in front of you, toward the home with the light on. You have a choice of ascending the stairs to your right or passing through an open gate to your left when you reach the path’s bottom. The stairs to the right advance the game, but the left includes some world-building items to find.
Follow this path through the rocks after ascending the steps, shimmying, crouching, and jumping as required. You discover that the bridge ahead has been destroyed when you reach the top of this rock structure.
Follow this path by hopping down the rocks on your left. It notices you squatting down next to a downed tree, where there is a gap in the rocks through which you may shimmy to your left. To get past this, climb up the rocks, then carefully balance along the narrow ledge at the top to pass to the other side.
The devil in me left his mark on the first row of stones, which is where most people fall.
Upon reaching the other side of the collapsed bridge, turn right and hop across a group of rocks, ducking through a gap in a bigger rock. To ascend from here, use the bridge’s planks.
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The gate that warns you to stay out is straight ahead at the top, where you’ll encounter a barking dog. If Mark chooses to hurl a rock at the dog, one of two outcomes is possible.
|If you throw the rock||The dog is scared off.|
|If you do not throw the rock||Mark pets the dog and learns his name is Connie. Mark crawls around the fence, and Connie runs off unharmed.|
Whatever transpired with Connie, continue walking and cross the plank to your left to reach the elevator doors. Turn left and jump across a gap to the elevator by climbing the rock structure twice behind you from the doors.
To proceed, make an interaction with the elevator shaft. No matter whatever character you are commanding, the gameplay will now remain the same.
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Exploring The Curing Facility
Collectibles Before Going In
There are a few things to gather outside the lighthouse before entering.
The first one is Du’Met’s fourth business card, which may be found in the yard’s grass behind a few trees. You can see the porch steps from where the card is sitting if you look at the ground behind the first two trees you pass after leaving the stairs.
Push the box that is positioned above this down by climbing the ladder that is located along the scaffolding outside the lighthouse. If you’re collecting items during this game, stay on the scaffolding for the time being because you’ll need it to enter the lighthouse.
From the location where the box was, turn around, shuffle along the scaffolding until you reach an open window, and then enter through it.
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The final image prediction from the game, Spaced, which provides a sneak peek into the following title in The Dark Pictures Anthology, will be displayed on the wall.
Charlie can use his card to open the desk drawer next to it if you’re the one controlling him, and there’s also a collectible secret within. There is a copy of the child’s medical record within.
Mark isn’t able to discover this secret because he can’t open drawers, so you’ll have to play Cliffside as Charlie to find it.
Continuing The Exploration
Return to where you pushed the box earlier once you’re finished. Then, using it to climb up onto the roof and drop inside from there, push the box to just beneath the window next to the entrance you were attempting to use.
Wander around this room and look at the items in the area. Although they aren’t collectibles, the world-building is fantastic (and terrifying).
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Hiding From Du’Met And Charlie’s Third Potential Death
Regardless of who you are directing, they will choose to hide in the freezers when they hear a noise coming from outside the room. Keep Calm will be required, but what happens next will depend on a number of different things.
|Mark||Pass||Du’Met leaves without problem.|
|Fail||Du’Met comes to check the freezers, but ignores the one you’re in and leaves when he finds the other one empty. Mark survives, even if you fail.|
|Charlie||Pass||Du’Met leaves without problem.|
|Fail||Du’Met checks the freezers and finds Charlie inside. Du’Met pulls Charlie from the freezer and kills him before hanging him up with the other bodies (fulfilling the Cured collectible picture premonition). Du’Met leaves without finding Mark, and you take control of Mark to finish the scene.|
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Finishing The Scene And Charlie’s Fourth Potential Death
Go back into the chamber with the dead hanging from the ceiling after you’ve finished looking around. Just before the destroyed staircase, there will be a big box that you may move; put it up against the wall and climb up it to go to the second story.
After you’ve finished the ascent, turn left and proceed along the balcony into the following chamber, dodging the hanging corpses until you reach a door at the end of this hall. Push down the big box on the other side by hopping over the piece of furniture right past the door.
If you turn around, you will see APB Broadcast in the tape recorder on the desk.
Turn away from the tape player and descend using the ladder. You reach a narrow footbridge that crosses a sharp cliff drop down here.
Who you control and how well you can balance their steps across the bridge will determine what happens.
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The Wooden Plank Bridge
|If you’re controlling Mark||It’s an automatic cutscene, and Mark makes it across the bridge safely.|
|If you’re controlling Charlie, and you…||Keep your balance||Charlie makes it across the bridge safely.|
|Lose your balance||Charlie falls into the ravine and dies on impact with the rocks below.|
After you complete the bridge segment, the scene finishes regardless of who you are controlling.
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