The Dark Pictures Anthology The Devil In Me Ferry - Scene Guide And Walkthrough

The Dark Pictures Anthology: The Devil In Me: Ferry – Scene Guide And Walkthrough

The Devil In Me: Ferry – Scene Guide – You’ve met your five player characters, who are the Lonnit Entertainment crew, so far in The Dark Pictures Anthology: The Devil in Me, and you’ve seen them take an intriguing phone call. Their director and boss, Charlie, has volunteered to take them to a replica of H. H. Holmes’ infamous Murder Castle on their behalf.

The man who had informed Charlie about the opportunity had driven them to the meeting spot, and now they are about to meet their host for the excursion.

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This manual is for The Devil in Me’s Theatrical Cut, which is the version you first play through.

Like in most Dark Pictures games, The Devil in Me allows you to unlock the Curator’s Cut as well as a number of different endings, but it’s possible that we overlooked some of the smaller details.

To give you the most thorough coverage possible, we did play the game multiple times, and we’ll update our guides if we discover any new information.

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Collectibles And Bearings In Ferry Scene

Secrets To Find:

  • None

Pictures To Find:

  • None

Bearings Affected:

  • None

There are no decisions that can change the course of the plot in this scene because it is entirely cinematic. Even so, we still wanted to add it to our directory to round out our coverage of The Devil in Me.

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The Ferry Scene

The Dark Pictures Anthology The Devil In Me Ferry - Scene Guide And Walkthrough
The Dark Pictures Anthology The Devil In Me Ferry – Scene Guide And Walkthrough

Charlie states that he knows nothing about the man hosting the group as the ferry pulls up to pick you up, prompting the crew to question Charlie and note that the whole situation seems a little strange.

Charlie introduces everyone as a man exits the ferry and introduces himself as Granthem Du’Met. Before boarding the ferry, Kate thanks him for the chance, and Charlie thanks him once more as everyone boards.

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Du’Met, however, does not enjoy idling away time. As he prepares to seal the ferry door for your departure, he urges you to make yourself comfortable. Before panning to Du’Met and revealing the silhouette of the Murder Castle, the gang gathers along the side of the boat for a shot of them gazing out into the water.