Sonic Frontiers Guide: In Sonic Frontiers, Tails is your travelling buddy on Chaos Island. His quest line consists of both routine minigames that will put your skills to the test and a number of enjoyable but difficult throwbacks. The quests on Chaos Island are some of the most unusual in the game, whether you’re hacking a superweapon that has been abandoned or collecting components from an active volcano.
Don’t worry if you’re having trouble finishing some of Tails’ minigames, particularly the terrifying Pinball Ruins before the battle with Knight! To learn how to finish each one, continue reading.
How To Activate The Death Egg In Sonic Frontiers – Sonic Frontiers Guide
- Access to the Red Emerald Vault is the reward.
Inspect the console to start the mission when Sonic and Tails discover a destroyed Death Egg, one of Eggman’s greatest weapons, in the centre of the island. You must manoeuvre your ship left and right in this minigame to dodge approaching bullets. Depending on which fire button you press, you can shoot both bright and dark shots.
A projectile is destroyed and your power gauge is filled when you fire a bullet of the same colour at it. You can fire the Homing Laser when it’s full to hit the boss and eliminate all other monsters and projectiles on the screen while also damaging the boss. The Death Egg will activate once the boss is eliminated and open a way for you on the overworld!
How To Collect Parts For The Koco Pilot In Sonic Frontiers – Sonic Frontiers Guide
- Emerald of Chaos in green.
You’ll need to break boxes when Sonic and Tails meet up near the volcano to get Koco Pilot parts. It’s important to note that the parts dropped by boxes aren’t automatically collected, so gather as many as you can before continuing.
Sonic will fall into the lava if it stays on a platform for too long. Continue climbing to prevent getting hurt.
The quest area’s highest point is made of solid rock, so it won’t crumble. When time starts to run out, move in the direction of the large boxes with several hundred parts.
How To Cross The Drawbridge In Sonic Frontiers – Sonic Frontiers Guide
- Access to the northern island and a Teal Chaos Emerald as a reward.
You’ll have to complete a skydiving challenge to cross a raised drawbridge that Sonic and Tails have discovered. Boosting on the way down is crucial because the fall will be long and you’ll need to land within the allotted time. Strive to reach every speed ring you can, and watch out for springs that point downward. Finally, utilise Homing Attack on far-off adversaries to dash toward the objective.
The final, large group of enemies should be avoided using Homing Attack because they are too close together to be worth the extra time it takes to bounce off of them. Instead, overtake them and sprint for the objective.
How To Complete The Pinball Minigame In Sonic Frontiers – Sonic Frontiers Guide
- Advancement to the island’s Titan is the reward.
You must achieve a very high score in the antiquated pinball ruins if you want to reach the Titan. Points are earned by slamming into bumpers, hitting switches, and grabbing rings. Additionally, rings raise the multiplier for your score.
You start with three balls, but your scoring multiplier resets with every ball loss. The only way to quickly reach the required score is to use one ball to collect as many rings as you can.
Red Star Rings entirely fill the multiplier bar, but regular rings only partially fill it. When Red Star Rings appear, aim for them!
The game will finally have mercy on you and stop the ball from falling off the board if you have to try more than once. Yellow triangles will then emerge at the departure lanes when this occurs. Every one will save you once before turning off. All the save lights will turn back on if you lose a ball despite your efforts.
Save your game before entering the ruins if you insist on tackling the challenge alone. Even if you leave and return back, there is no way to turn off the yellow lights once they are turned on other than loading an older save file.
The stone at the top of the board will glow whenever you reach your goal score. The quest will be finished if the ball touches it. Knight must be faced at this point!