Sanctum Symbiotum Marvel Midnight Suns Wiki Guide Walkthrough – A walkthrough of the Sanctum Symbiotum Story Mission may be found on this page of the Midnight Suns wiki guide on CSM. We’ll help you complete the Sanctum Symbiotum task and offer advice on how to deal with Fallen Venom. What you need to know about what happens following the mission and your first night at the Abbey is also covered on this website.
Before the Sanctum Symbiotum Marvel Midnight Suns Mission
After completing the first instructional objective and making your character, the game will start up for real. The first few missions are largely linear and gradually introduce additional gameplay elements to you. When you finish them, the Abbey will be yours to freely explore, giving you more opportunities to engage with people and deepen friendships.
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You can explore different regions of the Abbey and uncover more collectibles as new portions of the Abbey open up. In time, you’ll have more control over which side missions you accept and how you put your squads together. However, you must complete this initial set of assignments first.
Speak to Nico
Large portions of the Abbey’s grounds are unavailable at this stage in the game, therefore we strongly advise sticking to the main path to finish the first few objectives. You’ll then have a lot more freedom to explore and regulate your playtime.
You must speak with Nico first, before doing anything else. This serves as an official introduction to the Midnight Suns and the Abbey, where you will spend your downtime in between tasks. As new characters are presented in the narrative, links to our character guides and information about the Abbey’s activities will be provided.
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Sanctum Symbiotum In Marvel Midnight Suns Wiki Guide Walkthrough
Requires: Hunter, Dr. Strange, and Blade
Reward: Gamma Coil (Common)
Speak with Dr. Strange at the mission’s beginning. By choosing “Don’t Worry, Doctor,” you can become friends with him. We’ll protect your house. Go to the cliffside and enter the portal after that.
Defeat All Enemies
Your first actual fight is right now. You must eliminate every adversary to complete the challenge. When your turn is over and there are still adversaries on the battlefield, reinforcements will join the fight before the following round. The secret is to take out as many adversaries as you can in one round so that you can position yourself to take out more in the next.
As the game develops, more tutorials will arise that will also provide players further fighting advice.
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Quick Cards and Environmental Attacks
Due of his heightened health, the Hydra Officer presents the most challenge to this first group. Prioritize eliminating the minions first. Use Quick cards to vanquish the minions in a single blow and receive a Card Play refund. Your turn will now be prolonged. To deal damage to several adversaries at once, use knockbacks.
Quick Cards can assist develop heroism as well. Heroism is a resource that can be used for environmental attacks. Although they won’t be destroyed in a single blow, the Hydra Elites will take substantial damage from environmental strikes. After that, you can use a Quick Attack to knock them out while still getting your Card Play back. Save Quick Cards as much as you can for eliminating foes.
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You can use knockbacks to aim where the adversary will move. Examine the area to determine where the opponents will suffer the most damage. In addition, you can employ knockbacks to clump adversaries together so they are closer to each other and more vulnerable to future area-of-effect or environmental strikes.
Redraws can be used to get rid of cards that won’t be helpful this turn or perhaps even the next. Do not be concerned about losing cards. These cards are not lost; instead, they are put back into your deck and could be used at a later time.
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A hero can only be moved once each turn. You may set up angles using this, especially for knockbacks and specific environmental attacks. After selecting a hero, decide where you want them to travel. You can move them around until you utilise an ability (like playing a card or using an environmental attack). The movement for that turn is spent when an ability has been utilised.
How to Defeat Fallen Venom
Fortunately, Fallen Venom begins the battle standing close to an exploding barrel despite his might. With Knockback, try to draw a card. Here, Dr. Strange’s Winds of Watoomb is ideal. Both Knockback and Quick are present! Dr. Strange should be in a position to throw the foe nearest to Fallen Venom into the barrel. The adversary will be vanquished and Fallen Venom will suffer severe damage. Your Card Play will also be refunded.
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Make certain that your heroes are a safe distance from the blast of the barrel. When you don’t have a card chosen, you can observe the explosion’s area of effect by moving the cursor over the barrel.
Use any Quick card to take out the minion that is farthest from Fallen Venom if, despite redraws, you are still not fortunate enough to draw the Winds of Watoomb. If you don’t have any swift cards, go after the other foe. Utilize your newfound heroism to demolish the barrel after the attack.
Fallen Venom will tie one of your heroes at the start of the following round if you are unable to beat him in the first one. They are unable to use any powers as a result. Any impact can release the bindings, including those caused by adversaries being pushed into them or by strikes from the environment. Avoid wasting cards with high attack power on releasing bonds, then!
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The Night After Sanctum Symbiotum
You’ll return to the Abbey at night after each mission. By doing so, you can look around the environment and finally meet up with heroes. We advise you to go talk to Tony right away rather than continuing to explore right now. In order to strengthen your friendship, respond by saying, “There is nothing to be afraid of.”
You can now use Superlink, the heroes’ group chat, thanks to this. As your relationship with heroes grows, you’ll also start to get personal messages from them. Interact with the bed after browsing Superlink. This will take you to the following day, where a tonne of new objects are introduced throughout the Abbey and the next mission, Faustian Bargain, is available.
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Sanctum Symbiotum Marvel Midnight Suns Wiki Guide Walkthrough FAQs
Q: How do I complete the Sanctum Symbiotum mission in Marvel Midnight Suns?
A: To complete the Sanctum Symbiotum mission, you must speak with Dr. Strange at the beginning of the mission, then defeat all enemies in the subsequent battle. It is recommended to prioritize eliminating minions first and to use Quick cards and environmental attacks to take out enemies. You can also use knockbacks to manipulate enemy movement and set up angles for attacks.
Q: How do I increase friendship levels with characters in Marvel Midnight Suns?
A: You can increase friendship levels with characters in Marvel Midnight Suns by speaking with them, giving them gifts, and choosing engaging dialogue options. You can also visit Havens, which are picturesque attractions scattered around the Abbey grounds and are a quick way to increase Friendship XP. However, each hero is limited to one Haven per playthrough, and each Haven can only be accessed once during a playthrough.
Q: How do I explore different regions of the Abbey in Marvel Midnight Suns?
A: To explore different regions of the Abbey in Marvel Midnight Suns, you must complete the initial set of missions and then the Abbey will be open for you to freely explore. As you explore, new portions of the Abbey will open up and you will have the opportunity to uncover collectibles and engage with characters to deepen friendships.
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