Resident Evil 4 Remake’s Co-Directors Reluctant to Touch Masterpiece Until Inspiration Strikes – The co-directors of Resident Evil 4 Remake, Kazunori Kadoi and Yasuhiro Ampo, have acknowledged that they first had reservations about making a sequel because they regarded the original as a “masterpiece.”
The news that Capcom was also redoing Resident Evil 4 didn’t come as much of a surprise given how well-received the remakes of Resident Evil 2 and Resident Evil 3 (mainly) were. Resident Evil 4 is regarded as a masterpiece and is on a different level from the second and third games, which is why some people were worried about a remake. In reality, the remake’s directors were equally concerned.
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Kadoi and Ampo recently spoke with Game Informer about how they planned to remake Resident Evil 4, which is an intriguing idea given that Resident Evil 2 and Resident Evil 3 were also recently remakes to fit Resident Evil 4’s aesthetic. Before going into the production of Resident Evil 4 Remake, Kadoi and Ampo acknowledge that Resident Evil 4’s reputation as a “masterpiece” made a remake challenging.
Remake of Resident Evil 4 Ampo heard Leon getting ready to stab a villager with the disease, ” “I really didn’t want to do it, to be honest. The original RE4 has earned legendary status within the RE series and even among video games in general. I was aware that it would be challenging to effectively remake it and that we would enrage its followers if we made even the slightest error with whatever updates we made.”
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These ideas were mirrored by Kadoi, who said, “When I originally learned that RE4 would be remade, I believed it would be challenging because the original is such a classic. So I decided against doing it.”
Thankfully, both directors agreed to work on the remake of Resident Evil 4 and chose to take a slightly different approach than they had with the previous remakes. The team first opted against trying to “recapture lightning in a bottle,” recognising that the original had such a significant impact and that the best course of action was to stick to the original and try to improve it gradually.
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To do this, the team played through Resident Evil 4 again to see what they could improve or modify. As a consequence, quick-time events were eliminated, and Ashley’s gameplay was changed so that she could climb ladders and generally get out of the way less.