What Is A Wheels Deck In MTG – In Magic – There are numerous ways to play Commander: The Meeting — Boosting strong creatures for a devastating strike, starting a Rube Goldberg-style combo that gives you control of the battlefield, or outright denying your opponent by preventing them from laying their plans. We’d like to expose you to the wheel deck if that last notion piques your curiosity.
Wheel decks can be a fun way to play, and they’re also a great way to get acquainted with concepts like resource management, card advantage, and trigger abilities. Therefore, in this section, we’ll define a wheels deck, go over some well-known builds, and help you get started on creating your own.
What Is A Wheels Deck?
What are Mtg Wheel decks?
What is the best type of MTG deck?
What is a Wheel theme MTG?
Are wheels Good in EDH?
How many wheels exist?
Is Wheel of Fortune banned MTG?
What is the strongest color in MTG?
What is the most common format in MTG?
The main objective of a wheels deck, so named after the card Wheel of Fortune, is to have each player discard their hand and draw a brand-new one. This enables you to play the entirety of your hand before drawing again, thwarting any immediate plans your opponents may have had and putting their aspirations out of reach.
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When your opponent has a large number of cards in hand, forcing them to discard and redraw will be most beneficial. They’ll probably just thank you for the exchange if you force them to lose one card from their hand in order to draw seven.
However, “Wheeling” is frequently combined with other permanents that do damage, draw an excessive quantity of cards, or provide you with extra advantages because it is rarely sufficient on its own to win. Since the status of the game might change drastically during a game of Commander, it’s crucial to have a few win conditions in mind. You don’t want any potential victories to be derailed by a single removal spell.
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Additionally, the majority of the early game will be spent building up, so it’s critical to have a strategy in place for dealing with any threats. An opponent who sneaks a large creature or combo component through can be a huge problem two turns in; this could be through black’s removal, red’s direct damage, or blue’s bounces and counterspells. But you can’t stop everything from happening, so pick your moments carefully.
Common Wheel Decks – Magic: The Gathering – What Is A Wheels Deck In MTG?
After going over the fundamentals, let’s talk about colours. Wheel spells are mostly found in the colours blue and red, with a few in black and very few in green and white. However, it’s more likely that you’ll end up “splashing” into multiple colors, with Izzet (blue and red), Grixis (blue, black, and red), Azorius (white and blue), and Esper being the most prevalent identities.
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So when considering potential commanders, Nekusar, the Mindrazer, comes top. We have access to our wheel spells as a Grixis legendary, and we can also use the removal, control, and aggro powers of black, blue, and red. Every time Nekusar draws a card, he deals damage to the opponent; we can increase this damage with cards like Liliana’s Caress or use something like Psychosis Crawler to deal additional damage each time we draw.
Niv-Mizzet, Parun is up next. The colours blue and red are ideal because they contain so many cards, and this dragon deals damage to any target when you draw a card and when anyone casts an instant or sorcery spell, you draw a card as well. However, Niv-Mizzet equipped with an enchantment like Curiosity or Ophidian Eye will allow you to draw cards and deal damage to the extent that your library and hand size permit.
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Finally, since they both possess similar skills, we’ll talk about The Locust God and Xyris, the Writing Storm. When you draw, the locust god generates 1/1 flying insects, and cards like Skullclamp effectively give you two cards and an additional insect for one mana.
While this is going on, Xyris makes 1/1 snakes whenever an opponent draws, and if we have green, we can use Jaheira, Friend of the Forest to make a tonne of mana for our wheel spells, which will make even more snakes.
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How To Build A Wheels Deck
What is a wheels deck MTG?
What is a Wheel deck?
Are wheels Good in EDH?
We can concentrate on the design of the cards in our deck now that you’ve chosen your commander. The more options you have, the better. As was already noted, you’ll need to decide what your winning moves will be. They’ll probably have to do with your commander.
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The first approach entails using knockout techniques, such as Niv-Mizzet or Nekusar, to eliminate opponents. This entails including cards that increase the frequency of trigger activation and the impact of the consequences. Wheels like Reforge the Soul, Windfall, and Jace’s Archivist are great at forcing opponents to draw while permanents like Teferi’s Ageless Insight and Kederekt Parasite add extra damage on top of the powers of our commander.
In addition, we can harm foes by utilising creatures in our attacks. Given that we want to cycle through our cards, big creatures frequently have high mana costs and a high likelihood of going into the graveyard. Therefore, we require creatures with minimal to moderate costs and high utility. Chasm Skulker is advantageous since it expands as we draw cards and continues to be useful after death by producing 1/1 creatures, while Body of Knowledge is helpful if we want to hold onto a strong hand.
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Another method is to have your opponents discard their entire decks, but doing so involves more setup than just using “card cause damage” or “creature go smack.” Milling a 99-card library is a difficult operation. Hive Mind and Forced Fruition combined with a few inexpensive spells will quickly empty libraries, but it’s quite risky because you’re handing your opponents additional resources.
Make sure your opponents can’t play cards like Reliquary Tower that give them limitless hand sizes. In this way, even if they draw a tonne of cards, they can only use a certain number, forcing them to discard cards until they are down to seven.
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There are advantages and disadvantages to every deck. For instance, the Wheel of Fortune, which is also the name of the wheel deck, will cost you roughly $220 simply for a copy that is “not tournament legal,” and Richard Garfield himself will bless you if you ever find a Timetwister in the wild. However, there are other, more reasonably priced wheels, such as the blue Time Reversal, the red Wheel of Fate, and the black Dark Deal.
You can’t predict what your opponents will draw into when you have them redraw, which is another drawback. They might obtain a worse hand than they had before, or worse yet, you might have just dealt them the winning combination. Always keep in mind that you should only wheel if you intend to replace your hand or if your opponent declines to do so.
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If your opponent has just searched for a card, as they might have done with Enlightened Tutor, or if they already have seven or more cards in hand, that is a great opportunity to attack.
Last but not least, because you won’t have many resilient creatures, you’ll be vulnerable to assaults on the battlefield, especially early on. There is plenty of removal, as we already mentioned, but eventually something will be played, which is where prison effects come into play. Every creature that attacks you will incur additional charges thanks to permanents like Propaganda in blue and Ghostly Prison in white. putting the onus on the opposition to decide between wasting resources, limiting their offensive, or attacking somewhere else.
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