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Ryze Champion Guide, How To Play With Ryze In Legends Of Runeterra – Three extremely powerful champions, Kayle, Aatrox, and Ryze, were among the numerous new cards added to the game by the World Ender expansion for Legends of Runeterra. Of these three, Ryze, also known as the Rune Mage, redefines the concept of casting spells because he truly lives up to his reputation as one of Runeterra’s most potent magic users.
This article will concentrate on Ryze, one of the few champions that isn’t tied to any region because of the variety of things he can do and the fact that picking him up can be a little daunting. We will examine how he, his World Runes, and everything else in his environment function as well as how to successfully construct a spell-filled deck to support him. So let’s get started straight away.
Ryze is a four mana cost, three attack, five health unit with the evolution condition “I observe 3+ distinct World Runes.” Even if his mana cost-to-stats ratio is completely ordinary, the fact that it favours his health (instead of being four-attack, four-health) makes him more difficult to remove from the board. As a result, playing him on turn four and defending him on subsequent turns are both relatively safe moves.
Additionally, each time he is summoned and at the beginning of each round, he generates two Delve Into The Past cards and places them in your deck. This two-mana burst spell allows you to choose one of two World Runes that aren’t in play or your hand and construct it there. You draw a card in its place if all World Runes are either in play or in your hand.
Shard of Hope: heal allied Ryzes and your Nexus for two.
Shard of Madness: create a Rune Prison (two mana fast spell that stuns an attacking enemy) in hand, or if one is already in hand, reduce its cost by one.
When any of these World Runes is played, they not only activate themselves but also all other World Runes that are currently in play.
With the addition of SpellShield, Ryze evolves into a four-attack, six-health unit. He continues to add two Delve Into the Past cards to your deck when summoned or at the beginning of each round, but he also has a very significant additional effect. If you have all five World Runes in play when he attacks, he destroys your opponent’s Nexus, ending the game. He attacks, activating all of your World Runes.
Ryze must therefore be dealt with right away after he levels up even though he must be in play for that to happen; otherwise, he simply wins the game. You must have three distinct World Runes in play in order to level him up in the first place; therefore, to win the game, you only need to play two more World Runes. Easy-peasy.
When Ryze is placed on the board, if there are three or more World Runes active, he will level up right away.
Ryze’s Realm Warp is his champion spell. This three mana burst spell draws three cards and tosses any followers from the deck that were drawn. This spell is rather simple and is exclusive to Ryze, thus you won’t find it in your deck along with other spells; it only appears as Ryze’s champion spell.
While Ryze is a highly powerful source of card draws, you should try to avoid discarding cards wherever possible by favouring spells in your Ryze decks.
The Rune Mage is Ryze’s passive power. First, during deckbuilding, it let you to include any non-targeted burst and focus spells, regardless of region, in your deck. Second, for each Ryze in your deck at the beginning of the game, two Delve Into The Past cards are added to your deck. As a result, even though there is no surefire way to draw him, this passive encourages you to build up your deck with spells and to avoid mulliganing any Ryzes so that you can add more Delve Into The Past cards to it.
It makes sense that Ryze would desire a spell deck created around him given his champion spell and passive abilities. Deckbuilding around him is immensely diverse and powerful, considering how much room there is for burst and focus spells from any zone. In order to prevent Ryze from evolving, attacking with five World Runes in play, and winning the game, you usually want him in a late-game control deck.
It is advised to bring along a good number of defence spells to keep him alive and a good number of removal spells to cope with your opponent’s onslaught of minions. Additionally, it may be a good idea to combine Ryze with champions who are either independent of followers or effective in spell-focused decks (or both).
Ryze is a champion who excels when used as the sole champion in a specific deck. But because Ionia has access to so many defensive and stall spells, it is one of the better areas to match him with if you want to do this (Shadow Isles and Freljord are pretty good for this too).
However, Lee Sin is an excellent choice if you truly want to team him with an Ionian champion because he is good with spells and poses a high threat all by himself, relieving some of the load off of Ryze or vice versa. Since they can be used with spells as well, Karma and Master Yi are also viable choices.
Ryze and Norra’s reasoning is dual. First off, Norra is a fantastic champion who allows you to employ a lot of minions without really having to add any followers to your deck. As a result, you can add additional burst and concentrate spells and make better use of Ryze’s passive. Second, you can more consistently get Ryze to his one-turn-kill moment in Bandle City thanks to a strong selection of spells that are excellent at stalling the game.
More intriguingly, your Norra will probably be able to work her magic and start setting up a lot of Mysterious Portals if your opponent is focused on eliminating Ryze. As a result, Norra is progressing up and winning the game while your opponent is occupied trying to eliminate Ryze.
Given that Twisted Fate can be turbo-leveled, pairing Ryze with it makes sense. Evolving Twisted Fate is simple thanks to the card-drawing spells Bilgewater already has access to plus all the powerful draw spells (burst spells) Ryze can add to your deck, such as Deep Meditation, Drum Solo, and Hidden Pathways. When you succeed in doing this, he is fairly adept at aiding you in controlling the state of the board with his Destiny Cards, increasing your ability to stall the game for the Ryze one-turn-kill.
General Playstyle
Ryze performs best in control strategies that can keep your opponent off balance long enough for him to execute his one-turn kill. Any Ryze deck’s major objective is to get all five World Runes into play so that Ryze may destroy your opponent’s Nexus. To do this, it is essential to construct a deck that can both delay your opponent and protect your Ryze. As a result, it’s critical to understand the type of deck you’re up against in order to determine how early you may play your Ryze without risking having him immediately eliminated.
Being one of the only champions who can defeat an opponent’s Nexus without ever touching it (looking at you, Fiora), Ryze is very difficult to defeat, especially once his World Runes begin to appear. In order to win the game while your opponent is occupied dealing with him, you must either team him with another champion who can do so or defend him for long enough to do so.
Meet Shahnawaz, a lifelong gamer and avid news follower in the gaming And Entertainment industry. He brings fresh perspectives and in-depth analysis to the latest gaming news and releases. Follow him for all things gaming