Saturday, February 4, 2023
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    CSM Team
    CSM Teamhttps://commonstupidman.com
    Meet Shahnawaz, a lifelong gamer and avid news follower in the gaming And Entertainment industry. He brings fresh perspectives and in-depth analysis to the latest gaming news and releases. Follow him for all things gaming

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    Hello Neighbor 2: Level Four Walkthrough, How To Escape The Museum In Hello Neighbor 2

    Hello Neighbor 2: Level Four Walkthrough, How To Escape The Museum In Hello Neighbor 2 – Day 4 ends with a dramatic and enigmatic conclusion to Hello Neighbor 2. Prior to returning to the Museum for your final confrontation with Mr. Peterson, your investigative reporting will first take you to the Mayor’s opulent residence.

    It’s a good idea to be prepared so that you are aware of what to expect before you start because there are numerous huge puzzles to sort through and a resentful pursuer sniffing up your trail. With the help of this comprehensive Day Four guide, you’ll end the game in style rather than with grass stains on your butt.

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    Mayor’s House Trophy Puzzle – Hello Neighbor 2: Level Four Walkthrough

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    On Day 4, after monitoring your monitors, go to the Mayor’s enormous mansion, which is just to the left of your home.

    Sneak upstairs and into the bedroom by entering through the front door. For a shortcut to the adjacent room, enter the closet here and escape through the covert door in the rear.

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    The trophy puzzle can be found in this area; it resembles a framed nautical steering wheel and has five empty wooden pedestals of various forms underneath it. To find what you’re looking for, use the framed picture of the Mayor that is hanging on the wall next to you.

    Where To Find The Large Round-Based Trophy

    A trophy item is being protected outside by the dog. Grab the fire extinguisher from the wall as you sneak down into the home through the kitchen. Once you locate the steak cooking on the grill, head outside to the wraparound porch and put out the flames with the extinguisher.

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    On your route to the Mayor’s residence, you could also get a fire extinguisher from the bakery.

    Put the steak in the dog’s foot bowl and feed him. Grab the gold sceptre and insert it into the marble statue to your left and just behind you while he is preoccupied. The circular award will be revealed when a concealed compartment on the statue’s base opens. This is placed in the centre of the huge circular pedestal of the trophy stand.

    Where To Find The Square-Based Trophy

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    The room with the star trophy is across the landing from the room with the award stand, locked in a cabinet. Take note of the cable coming out of the cabinet and going into the ceiling; you’ll need to climb up there.

    As you leave the star trophy room, return to the landing and jump up into the wardrobe to your left. From there, hop up onto the wooden beams. In the space to your left, there is an extra crowbar.

    As you walk into the attic, turn right and use your crowbar to remove the red board from the fuse box on your right. Take out the battery and keep it with you. The green shielding lasers will no longer be active, and the star award will be available right away.

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    Where To Find The Triangle And Small Circle-Based Trophy

    You should go to the Mayor’s bedroom, bounce on his bed, and use it as leverage to climb up onto the beams. Another trophy will be right in front of you. Place the batteries in the fuse box after continuing to the end of the beams. This will disclose a safe underneath you in the bedroom, but you need to solve the boat puzzle to discover the code.

    A sizable artwork of a sailboat with an empty stand for a model boat beneath it may be found in the dining room at the bottom of the stairs. As you leave the dining room, turn to your right and grab the boat from the bathroom’s bathtub. Set it on the stand.

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    The bedroom safe code is 8691 because this exposes a picture of the dog with numbers bolded beneath it. Return to the bedroom, enter the code, and the safe will open to display the trophy with a triangle shape on it.

    How To Solve The Piano Puzzle And Find The Arrowhead-Base Trophy

    As you climb the stairs, first break the framed vinyl record on the upstairs landing to your far left. Take it and descend once more.

    The Mayor’s home has a piano in the main hall downstairs, and directly across from it is a wall-mounted book of sheet music with coloured notes. Head to the piano and play the following piano keys in succession after making a note of the colours in order.

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    • Yellow
    • Red
    • Green
    • Blue

    The door next to the music notation is now unlocked. Pull the red lever at the back of the record player after placing the record there. This will cause a portion of the ceiling to drop, allowing you to climb into the upper alcove and take the trophy with the arrowhead base.

    How To Get The Mayor’s Museum Key

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    The nautical steering wheel will be unlocked above them once all of the trophies have been placed in their proper locations. Take hold of the steering wheel, bring it to the bedroom through the wardrobe’s hidden entrance, and mount it on the mast.

    Once the red and blue colours on the mast and the wheel have matched, spin the wheel with a click and then click it again to stop it. By doing so, a covert door will be unlocked, revealing the last key to the Museum’s final sealed room.

    The Museum Antenna, TV, And Bookshelf Puzzle

    POKEMON GO ELITE RAIDS: ALL YOU NEED TO KNOW ABOUT ELITE RAIDS

    Now that you have the key from the Mayor’s residence, go back to the Museum. To obtain the spanner tool, ascend the stairs, use the key to unlock the door behind the taxidermied bear, and then open the book-shaped box in the room’s far left corner. This will be necessary later to access a shortcut between the garage and the hidden area that is hidden behind the painting that you unlocked in Level 2.

    The TV on the landing of the upstairs will then need an antenna to function. Get the antenna by scaling the nearby crates, leaping up to the beams, and using your crowbar to pry open a sizable container that has an antenna inside.

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    Jump down, exit through the balcony door behind you, then go to the roof by using the ladders.

    Make sure the antenna is installed in the red antenna jack on the roof’s far right side and that the two antenna arms are positioned so that they form a V.

    Follow the yellow cord back inside the home by going down it. Turn on the TV and cycle through the channels three times, noting the images you see in chronological order:

    • Fire
    • Leaf
    • Planet

    Then proceed to the bathroom up stairs. Grab the leaflet on the shelf adjacent to the toilet after using your spanner to unlock the door’s lock. Place the book on the shelf next to the slot for the leaf logo in the room you previously unlocked using the Mayor’s residence key.

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    Now arrange the books as seen on the TV.

    The other bookcase to your left has the book with the planet on it.

    How To Solve The Museum Animal Heads Puzzle

    A bear’s head will emerge from an overhead storage compartment when you remove all the books in the manner described above. Just outside the bookcase room on the upstairs landing, grab it and place it on the bear mannequin.

    The whereabouts of all the lost animal heads are shown below.

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    Animal Head Location
    Bear As above, you unlock it by completing the book puzzle.
    Warthog Go to the garage and grab the car door handle from a cardboard box, then open the car and pull the gearstick to open the trunk. Grab the warthog head and unscrew the small grate between the garage and the secret portrait room.
    Fish From the secret portrait room from Level 2, head through the portrait door to the lantern puzzle corridor and grab the mounted fish head from the right-hand wall. Place both heads on their respective mannequins.

     

    If all the heads are successfully placed, a ceiling trap door with a ladder leading up to the attic will be unlocked. You’ll see a cutscene play out before waking up in a cage.

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    How To Escape The Attic Cage – Hello Neighbor 2: Level Four Walkthrough

    You must unlock the cage’s lock in order to exit it and get away from Mr. Peterson. Before you start looking for numbers, look for the scissors to remove the cobwebs covering the locks.

    The numbers are scattered over the room, and the colours of the numbers match the colours of the numbers on the lock:

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    Color Number And Location
    Purple 5 (on the board game on the floor)
    Orange 3 (on a circle behind the curtain)
    Blue 2 (on a circle on the headboard of the bed)
    Red 0 (on the alarm clock by the bed)
    Green 7 (also on the board game on the ground)

     

    But keep in mind that the code is written backwards since it must be appropriately read from the other side. Even if the number is 75203, you should flip the dial so that it actually says 30257 on your side, making the code accurate on the lock’s front.

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    How To Escape The Museum – Hello Neighbor 2: Level Four Walkthrough

    Grab the switch handle you’ll find in the cage and head to the portrait of the plague doctor with the cage door now open. Pull after inserting the handle into the jack. It’s time to flee, so jump through the floor gap.

    Make a sound to attract Mr. Peterson’s attention, or allow him to chase you back into the chamber you fell into from the attic. Take the spanner out of his back pocket when he turns around. Use it to unfasten the two screws on the fireplace to open the grate as you run down to the main hall.

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    After putting out the flame with the fire hydrant in the hallway off the main hall, take the key from the fireplace. Remove the planks, get a replacement crowbar by breaking the glass display cabinet in the main hall, and then use the key to unlock the entrance.

    A climactic cutscene will appear. You’ve successfully completed Hello Neighbor 2!

    Hello Neighbor 2: Level Four Walkthrough, How To Escape The Museum In Hello Neighbor 2 FAQs

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    What is the code for the door in Hello Neighbor 2?

    The Safe Code is what? Act 1 of Hello Neighbor 2's safe code is 1984. Take the key for the top lock on the red door going to the basement by punching that in using the keypad on the front of the strongbox.

    Is Hello Neighbor 2 kid friendly?

    This game has a PEGI 12 rating because it contains minor realistic violence against human-like characters. Not appropriate for those under the age of 12.

    How do you beat the second act in Hello Neighbor?

    In order to complete Act 2 of Hello Neighbor 2, players must locate the key that unlocks the Museum's main door. Once Quentin locates all of the missing buttons from the cashier register, the mystery of the key will be clear. To open the cash register, four riddles must be solved inside the Bakery while evading Gerda, a.k.a. The Baker.

    Is Hello Neighbor 2 finished?

    An upcoming stealth horror thriller game called Hello Neighbor 2 (formerly known as Hello Guest and known by its prototype pseudonym Late Night Shift) is part of the Hello Neighbor game series. The publication date is December 6, 2022.

    What does 2369 mean in Hello Neighbor?

    The moving platform is activated by the button code 2369, but all that is there is a mannequin and an empty closet.

    What is the monster in Hello Neighbor 2?

    The Shadow Man

    The main nemesis of the Hello Neighbor franchise is The Shadow Man.

    Who is the villain in Hello Neighbor 2?

    Peterson after relocating to his former residence in the area, when it is revealed that Mr. Peterson's home was destroyed by fire several years after Act 2. In this nightmare, Mr. Peterson has abducted his son Aaron and imprisoned him in the basement of his home, which resembles an amusement park.

    What's the 3 letter code in Hello Neighbor 2?

    The blocks are then placed in the following order: red, blue, green, and yellow. This indicates that the safe code for Hello Neighbor 2 is 1984.

    What is the wrench for in Hello Neighbor Act 2?

    The Wrench, which can only be acquired in Act 4 of Hello Neighbor 2, is the last item to be introduced in the game. The museum's bathroom door and iron fireplace gate's tight bolts can be loosened using a wrench.

    Where is the bathroom in Hello Neighbor 2?

    On the first and second floors of Peterson's House, there are two bathrooms. The bathroom has a sink, bathtub, cupboard with a flashlight, and rug on the first floor and a cupboard, bathtub, sink, and rug on the second story.

     

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    CSM Team
    CSM Teamhttps://commonstupidman.com
    Meet Shahnawaz, a lifelong gamer and avid news follower in the gaming And Entertainment industry. He brings fresh perspectives and in-depth analysis to the latest gaming news and releases. Follow him for all things gaming

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