How To Complete The Realms At War Section In God Of War Ragnarok – Google of War The Realms at War in Ragnarok is a no holds barred, full-throttle series of conflicts that culminate in a conflict with the All-Father himself. Here, there is no treasure hunting. There are no ravens visible in the distance. This is not an adventure for you. Your only task is to engage in combat with the gods while navigating hordes of foes.
This guide will assist you in surviving some fairly challenging encounters, but it won’t help you find treasure or discover secrets. We can give you the push you need to see these conflicts through to the end if you are having trouble with some of these bosses and don’t want to lower the difficulty.
PATCH NOTES 2.04 FOR GOD OF WAR RAGNAROK
The Realms At War – The Realms At War Walkthrough, How To Complete The Realms At War Section In God Of War Ragnarok
You must first visit Tyr’s temple to start your quest. Take the lift on the left side of the bridge, just like you did in the last chapter, and ascend to the top. When you arrive, you’ll notice that a camp has been established nearby. Visit Freya at the further end of the bridge. Before you enter Tyr’s actual temple, you’ll see a variety of cutscenes. Then you will unlock the entrance to Asgard and come out as Vigridr. The war machines must now be destroyed as your primary priority. Freya will be with you during this initial stretch.
Although this tutorial will just provide a few instructions, the stage is remarkably linear. There isn’t much need for direction because you will mostly be directed down ditches.
The Wyvern – The Realms At War Walkthrough, How To Complete The Realms At War Section In God Of War Ragnarok
As you move through the trenches, you will come into conflict with a few Einherjar. The arena will soon become a little bit more open, though. You will run into some of the more difficult Einherjar variations as well as a Wyvern here. This narrow space will be surrounded by Einherjar. As a result, every swing of your Blades of Chaos will definitely clip someone.
Your best bet against the Wyvern is to launch a few spears at it at the start of the conflict. Detonate your spears to bring the Wyvern back down if it climbs to the sky. If you have Spartan Rage equipped, this is also a good time to use it because the foes are clustered closely enough together for your wild swings to hit several at once.
BERSERKER GRAVESTONE LOCATION GUIDE, WHERE TO FIND ALL BERSERKER GRAVESTONES IN GOD OF WAR RAGNAROK
The Ogre And Fiske – The Realms At War Walkthrough, How To Complete The Realms At War Section In God Of War Ragnarok
Before entering into another sort of arena, you will continue on the trail and battle your way past a few Einherjar here and there. This time, Fiske, the mid-boss from Vanaheim, will appear, along with an ogre. More Einherjar will join them as the conflict goes on. What are you going to do? Therefore, you should ignore all other foes and concentrate on stunning the Ogre. You only want it. After you have stunned him, you’re going to ride it and run everyone over. Even the tough Fiske will falter after taking a few Ogre blows. Simple as pie.
Gradungr’s Battle
Just clear out the few surviving Einherjar once the Ogre and Fiske are dead. As you move on, you will occasionally encounter Einherjars and have to avoid some dragon fire. You’ll eventually run into Atreus again. You must now fight a second Gradungr. This Gradungr, like the one you fought in Muspelheim, will be protected by the rider. With a shield bash, you can destroy the shield and then kill the rider (or at least knock them off). But there will be plenty other Einherjar to take their place.
As we whaled on the Gradungr, we discovered that Atreus’ summon was quite useful for diverting the Einherjar. You want to put an end to it as soon as you can. The dragon will perch on the tower across the sea once you slay the Gradungr. It will eliminate the last Einherjar for you. But after that, it will turn to look at you. The luminous spot beneath it can be destroyed using your spear.
You will run into Sindri, who will now travel with Atreus, further down the trail. You will battle in an Einherjar arena. However, given its size, Atreus will be able to effortlessly navigate around it while still firing headshots. Just be sure to kill the archers when they emerge above. Once you have eliminated enough of them, Atreus will eventually transform into a bear. Just have fun; you are unstoppable here.
You will now run into Thrud and Kratos, but Sindri will be gone. The three of you will fight two sizable groups of Einherjar while Kratos is under your control. Many of the warriors in the first group will be protected from fire or frost by shields. Naturally, you should change to the opposing element to quickly dissolve these shields. As you eliminate Einherjar, he will continue to re-enter the fray, so be cautious when using the back attack! Your Blades of Chaos will be especially effective against a lot of enemies, as they always are.
Although the number of Einherjar in the second group won’t be as great as in the first, you still have to deal with archers coming at you from above. Furthermore, a Wyvern will attack you midway through. As you did before, you will use your Draupnir Spear to keep the Wyvern on the ground while detonating the spears you stab into it whenever it tries to fly. After eliminating this group, you will need to defeat a few Einherjar before facing the imposing Thor.
HOW LONG DOES IT TAKE TO DEFEAT GOD OF WAR RAGNAROK?
Boss Battle: Thor – The Realms At War Walkthrough, How To Complete The Realms At War Section In God Of War Ragnarok
The moveset that Thor used in your initial meeting with him is now attacking you with more power. And he possesses essentially everything he possessed during the first combat. a battle with four distinct phases. Which means Thor has a sizable number of assaults. Here is a quick rundown of the movements he is capable of.
Thor has a couple straightforward combination moves. This entails a number of hammer swings as well as several punches. All of these strikes are reversible. Additionally, he possesses a hammer combo that can either be entirely unblockable (red signal) or parried (yellow indicator). Thor has a massive haymaker punch that can be parried. He will wind up and then throw a strong straight strike. He will, however, unavoidably strike you with a damaging kick if you fail to parry.
There are also Thor’s hammer-based missile strikes, his clap attack, which must be sidestepped, his ground slam, from which you must run away, and his grab, which must also be sidestepped. Last but not least, Thor has the power to summon lightning by striking the ground with his fists. These all come straight out of your first fight with the God of Thunder!
The speed of Thor’s ground slam attack is astounding, just like it was in the first meeting. So run away from him right away if you see him raise his arms above his head. Positively, he appears to employ the attack less frequently.
However, Thor also possesses a novel move in his original form. He’ll leap away from you before dropping his hammer at your feet. Lightning will split at an angle to the left and the right once it makes contact with the ground. This implies that if you sidestep a lightning strike, you will roll right into it. You’ll be alright as long as you move backward and away from the hammer.
As mentioned above, you need correctly avoid his moves. You should also watch out for a few specific assaults that make him particularly susceptible. His punch sequence comes first. This string of blows is sluggish, simple to parry, and provides you a wonderful opportunity to inflict some harm. Similar to the first meeting, when Thor summons lightning to rain from the sky, he is likewise exceedingly susceptible. Both of his powerful punches and the second swing of his hammer combo can be parried. So if you are feeling sure in your timing, that is another chance to deliver some punches. Beyond that, you will have chances to tag Thor with your ranged assaults as he paces around.