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    Fallout game is reimagined as a clone of Doom in Fallout: Bakersfield

    Fallout: Bakersfield: As part of the Fallout: Bakersfield fan project, the first entry in the famous franchise will be recreated as a Doom-like experience. Despite the fact that development appears to be well underway, a release date has not yet been announced. On the other hand, the recently released teaser trailer is quite impressive.

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    “On October 23, 2077, the populace of Bakersfield learned that the other Vaults had been sealed,” the story description reads. “In desperation, they took to their local shelter, forcing their way in to protect themselves and their families. The door worked as designed: the radiation flooded in; those who survived suffered from ghoulification. In the summer of 2083, the survivors would leave the shelter. Those that chose to stay founded the city of Necropolis.”

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    The project was initiated by the modders Red888guns, Saur X, and Alexander Berezinis. According to reports, Fallout: Bakersfield is powered by GZDoom, an enhanced port of the Doom engine for modern operating systems that includes “new features not found in the games originally published by id Software.”

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    The self-described Fallout Guru and Game Documentarian TKsMantis, “the teaser says Fallout: Bakersfield is powered by GZDoom. This is a good sign the project could actually see the light of day.” TKsMantis went on to say that “Alexander has been working on this for years” before noting how the story rundown “hints that we might see more on October 23.”

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    In recent years, several interesting projects have been undertaken involving the Fallout franchise, most recently scaling up the original sprites with artificial intelligence. The results are certainly impressive, given that most of the sprites consist of only a few hundred pixels at most. We will have to wait and see what the Fallout community comes up with next.

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