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Evil West: All 15 Lore Note Locations

Lore Note Locations In Evil West – In Evil West, Flying Wild Hog did a fantastic job of varying the enemies. You’ll be up against a range of enemies in this high-octane Wild West brawler, including a number of Undead Ghouls, supernatural monsters, and freaky stuff from folklore.

The backstory surrounding these monsters is surprisingly in-depth, and each quest is full of interesting facts that assist to further develop the environment. Here are all of the lore note locations in Evil West for those who want to reach that 100% collecting rate or just learn more interesting details about the game. They also qualify as collectibles.

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Table of Contents

Chapter 1: The Questionable Cargo

Fragment of Inventory

This collectible, which is your first one in Evil West, is a list of the contents of the train and the justification for why it was worthwhile to derail it in the first place. It is located on the left side of the train cars.

Chester Morgans Letter

This collectable is located along the main path and is a note from Chester informing the player that the train is en route to a meeting of the Vampire Noble. It should be to the right of any more flaming carriages you come across.

Chapter 2: The Raid

Familiar Tattoo Project

This item can be found near the back of the barn on the right after you defeat the Gunslingers. It displays the distinctive tattoos that each member of the vampire familia has.

Peter D’Abano’s Notes 1/3

When Chester defeats the Vampire Glamour guarding the underground temple following the opening arena combat. It is the first of several notes you will receive from Peter D’abano, the Vampire Noble who serves as the final-level boss.

Peter D’Abano’s Notes 2/3

After solving the straightforward gate puzzle, you should immediately see this one in front of you.

Peter D’Abano’s Notes 3/3

Head left and at the end of a short tunnel, at the top of several crates, should be this collectible before you cross the bridge that goes to the Pyramid.

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Chapter 3: The First Spark

Daily Mail News 1/2

Head to the horse carriages on the right before entering the expansive Rentier Institute homes. This memorabilia will be left behind them.

Daily Mail News 2/2

Following the brief sequence, exit William Rentiers’ office and proceed right down the hallway. The upcoming Daily Mail News issue will be on a desk in the room to the left.

President Lincoln and William Rentier

Within the mansion’s main hall is a photograph of William Rentier, the current director of the Institute, with President Lincoln. It will be on a tiny table to the left as you enter through the main door.

Rentier Institute Files

the second Daily Mail News collectible lore note is situated in the same room. This note is located on a bookcase on the other side of the room on the right. It can be found in the centre of the third row.

Jessie And Cadets

Go into the Rentier Institute Library by following the mission marker. An old photograph of Jessie Rentier and some Rentier Institute cadets can be found in the back of this oblong space, close to the next development in the narrative.

Portrait Of William Rentier

Near the mission marker outside the library, there are two Cowboys sitting at a table having a casual conversation. You need the collectible lore note that is behind these two men sitting on a chair.

Civil War Photograph

Climb the steps at the Rentier Institute’s main hall. Follow the landing as you ascend the left staircase split. This snapshot souvenir will be displayed on a shelf with some books.

Gauntlet Prototype

On the same landing as the Civil War photos is this sketch of an early Gauntlet prototype. It’s not difficult to miss because it’s right at the rear of a display cabinet near to some green draperies.

Jessies Great Grandfather

Head down and around to the left when you reach the room that houses the Rentier Institute’s collection of vampire nobles’ heads. You’ll find this collectible lore note to take towards the conclusion of a brief section on a surgical table.

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Chapter 5: The Devil’s Pass

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Vergil And Emila In Calico

Look around the area you’re in before embarking on your next journey. The memorabilia ought to be in the room you start in, on a desk next to a bed.

Vergils Curriculum

The collectible displaying Vergil’s busy curriculum should be immediately next to the perk reset machine when you find it in the Engineering department of the Rentier Institute.

Agent Bloom’s Bestiary 1 / 3

There ought to be two ways in this tiny gulley. The first of Agent Bloom’s Bestiary’s collected lore notes should be on a body if you take the appropriate path all the way to the finish.

Agent Bloom’s Bestiary 2 / 3

Another interesting piece of lore to gather in Evil West, found fairly late in the game. The second chapter of Agent Bloom’s Bestiary can be found on some victims heaped up against the rock face after you drop a temporary bridge.

Agent Bloom’s Bestiary 3 / 3

There will be a downed tree with a dead Cowboy below as you emerge from the flooded mines and the big water-logged arena. The final chapter of Bloom’s Bestiary is placed next to him. It also serves as the chapter’s last piece of lore.

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Chapter 6: Remote RI Outpost

William Rentiers Writings

When you first enter the tavern, head upstairs right away. There will be some luggage around to the left. Another of William Rentier’s writings will be added on top of these cases.

Emilia’s Promotion Letter

Make your way to the Rentier Institute’s arsenal. Enter the back office by climbing the stairs adjacent to them. This valuable lore note will be on a table next to an unidentified worker.

Baxter’s Miner Letter 1/2

As you explore the outpost, you’ll come to this one. Next to a bucks gold pickup, there should be some enormous gears and a swinging bucket. It’s easy to miss because it’s adjacent to a huge steam piston on top of several barrels.

Baxter’s Miner Letter 2 / 2

Later in the chapter, when you’re moving carts to turn on switches, you can pick up this one. You’ll pass it while you solve the challenge because it’s hidden among some crates on a ledge that looks down upon the carts.

William And The Baxter Crew

After the lengthy arena battle with the Vampire Noble, this lore note collectible can be discovered beneath the several hanging bucket carts. There is a snow-covered shack behind the location where the cliff edge is. There is a note inside.

A Medallion

This one is simple to identify. There are some barrels near to the entrance in the minecart puzzle region where moving the large carts around is necessary to advance. The medallion valuable lore note is placed above these.

A Torn Piece Of Paper

This one can be started toward the end of the chapter. A barred gate leading beyond a secret treasure will be found as you explore a tiny mining section. This note may be found on some crates adjacent to the mine wall if you open the gate and turn right.

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Chapter 7: Smoke And Mirrors

Daily Mail News

This Daily Mail edition, along with several other ones, may be found in the workshop on a bench with some other tools. It’s located between two enormous engines, so if you can identify those, you’ve found it.

Emilia’s Medical Arts Diploma

Check on Jessies Father in the basement of the covert base. Instead of walking to his cage, however, enter the chamber to your right, where there are monsters lying on operating tables. This memorabilia is located on the second table from the rear of the room.

Felicity’s Diary 1 / 2

As you’re eliminating the Glamour Hearts, in the extreme back of the region. Crossed logs should be present; beneath them, a tiny open region with crystal growths should be found on the right. The first letter from Felicity’s Diary is contained within those spiky protrusions.

Felicity’s Diary 2 / 2

At the beginning of the Leech Forest region is where the second entry in Felicity’s diary may be located. There will be three enormous, nasty, swollen leeches on the left side of the route. If you don’t mind getting close to the slimy mutant Leeches, you can find the following journal page lore note among them.

Felicity’s Letter To Sawmill Workers

There will be some TNT boxes and a tiny shed at the top of the hill at the Sawmill location. There is a note from Felicity to the nearby Sawmill Workers inside this cabin, on various shelves.

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Chapter 8: Pharmakon

Establishment Of The Calico Outpost

Another chapter opens inside the lair of the Rentier Institutes. Go to the location of the perk point reset machine instead of sprinting to the objective point. This archival lore note may be found on a table in the room’s far left corner.

Emilia’s Curriculum

The labs are where you can get this Evil West collectible lore note. It is situated up a short flight of stairs before you enter the basement cells. This pickup is at the back of the room, on the other side of a table, hidden by some shelves.

Orchid De La Vida

Keep a look out for some cash in a box as you walk along the road through the spider-filled swamp. The necessary collectible is located in a constrained circular region across from these. You can’t miss it because it’s so near to the dangerous water.

Susan

Look to the back of the area after dealing with the ambush that Jessie encounters while looking into Edgar’s tracks. Hop over the chain-enclosed barricade that will be in your way. The collectible lore notes regarding “Susan” will be located at the very left of this area.

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Chapter 9: Where Oil Tastes Like Blood

Grant of Land

The Rentier Hideout is home to yet another interesting piece of lore from Evil West. Return to the basement area, turn right up the stairs into the laboratory, and the pickup is on the table in the back of the room.

Garrow’s Secretary Report 1/ 2

the initial Garrow’s Secretary Report memorabilia. As you move through the main plot, you’ll come upon this pickup close to some pumping machinery. It’s next to several barrels on your left and impossible to miss.

Garrow’s Secretary Report 2 / 2

The chapter is fairly far into this one. Go upstairs after coming across the last construction crew and opening the door to their Rail Shed. The second Garrow’s Secretary Report collectible lore note located in the barn beyond the blueprint bench, on the left side.

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Chapter 10: Bats In The Belfry

Daily Mail News

When you first enter the Rentier Institute, a second issue from the Daily Mail News team is located near the barrel door. If you get lost, go for the large equipment; this collectible ought to be hidden beside the door.

State Courier

It’s time to return to the Rentier Institutes’ hideout, the laboratories, after obtaining the last collectible. As you enter, look to the left next to the display cabinets housing skeletons. They are near to the steps leading to the holding cells. A State Courier edition will be shared between them.

Felicity’s Diary 1/4

There are a few more pages from Felicity’s diary that can be collected in this chapter, but you won’t need to worry about them until approximately halfway through the level. Take a look at the crystal pile just in front of you when you arrive at this expansive church vista with the moon in the distance. The first diary chapter for this level should be in a bucket.

Felicity’s Diary2/4

You’ll pass through a burned-out and destroyed town later in the game. The following diary chapter is within William’s Stables, which you must pass through. The next collectible lore note you require is on top of a stack of barrels that you will see as you enter the room.

Felicity’s Diary 3/4

It’s on the main path and is found at the end of the chapter, so it’s not too difficult to miss. You can find another chapter of Felicity’s Diary to the left, hidden among some wood, before you enter the crystal-covered pit down this lane.

Felicity’s Diary 4/4

Along the main walkway is where you’ll find the final lore note to acquire in this level. There will be a little handcart right before you smash through a metal gate. The diary’s final page will be on this one.

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Chapter 11: A Man Of The People

Seven-Year-Olds Drawing

There will be an alleyway behind the general store that connects to a former windmill. There is a secret treasure at the top of this building, but the collectible lore note on the bottom floor is what you really want. Turn right after dealing with the vampires that broke through the door to find this macabre illustration on a box by the wall.

Grey Oaks Resident Letter 1 / 2

Cross a small river on your way to the area’s far left. A minor mine part, an arena combat, and the trail around the left side are all to be encountered. Once the fight is over, climb the staircase in the back and head through a tiny tunnel to find this collectible and a secret chest that also contains the Ghost skin for your Rentier Revolver.

Grey Oaks Resident Letter 2 / 2

Pause near the entrance before entering as you make your way around to the little mines to grab the prior collectible. The second letter from a Grey Oaks resident and the final collectible lore note for this chapter of Evil West may be found behind some barrels and beneath some tarpaulins.

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Chapter 12: Lightning In A Bottle

Agent’s Letter To The Rentier Institute

In the first open space you drop into as the level starts, there will be a dilapidated shack. The first of this chapter’s collectible lore notes can be found towards the back of the room if you smash down the door and go inside.

President Chester Arthur’s Letter

Look around to find the second switch as you attempt to turn on the first Tesla tower. This legendary collectible letter may be found directly behind it, between the large abandoned boxes and beneath the gasoline tank.

William Rentier’s Letter

It’s simple to locate this lore note. The perk reset machine will be on your right as you arrive at it. Grab it quickly for the collection.

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Chapter 13: Old Friends

William Rentiers Manual

Go downstairs from the pub and head for the entrance to the hideout, which is concealed by a barrel. You should turn left as soon as you exit this cunning gap since there is a handbook by Willian Rentier to be collected on a table there.

Thomas Edison Visting Calico

via the Engineering department’s perk point reset mechanism. If you become lost, just follow the sound of Vergil’s voice; he’ll be standing close by.

Chester Morgan Letter Fragment

It’s simple to locate this letter fragment. The path will want you to turn left and climb a ladder when you reach a group of wrecked waggons on the edge of a cliff; however, head to this collapsed log to get your next valuable lore note.

Letter From Chester Morgan

You will have to contend with hazardous water near several Bucks in the mine area. It’s easy to notice because it’s atop some boxes overlooking the green ooze.

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Chapter14: A Son’s Duty

William Rentier’s Writings 1 / 2

The game will lead you via a little silver chain and to a burnable web wall as you explore the spider-filled warehouse. The first piece of writing by William Rentiers is on a barrel to the left.

William Rentier’s Writings 2 / 2

For a time, there’s no need to fret about this upcoming collectible. Go behind these carriages to the sizable brick structure after the significant arena battle at the rail yards adorned in crystal. The last of William Rentier’s writings can be found towards the back of the room if you smash through the impermeable barrier. It is simple to find because it is on the primary growth path.

William Rentiers Letter

Look towards the Rail Cars after you cross the Glamour Barrier, before you enter the Manor, and after you cross a short ramp. There will be a note for them to collect from William Rentier next to the coffins.

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Chapter 15: The Heist

Drawing By Felicity

As you enter the bank, turn to the right and you will see this collectible note, which is a sketch of Felicity’s father Peter D’abano, sitting on a table next to some outdated cash registers.

Peter D’Abano And Felicity

Head upstairs to the bookcases after finding the Glamour Hearts inside the bank. The final Evil West collectible lore note is located at the conclusion of this section, which has a balcony in the middle

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