How To Win As The Fremen In Dune: Spice Wars – In Dune: Spice Wars, the native Fremen witnessed the Imperium enslaving their world. It’s time for the inhabitants of Arrakis to reclaim their planet, especially in light of House Atreides’ arrival, which has shaken up the status quo. The Fremen must resort on armed measures to make their voices known because they have little influence in the Landsraad.
The Fremen are not only the finest faction in the game for rapid expansion, but they are also formidable as opponents because they can attack from practically anyplace. The Fremen are the best choice if you want a campaign that involves lots of combat.
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With the new improvements, the Fremen have noticed some significant changes. Even though they are now even more distinct from the off-world factions, their soldiers are nonetheless very lethal. This guide has been updated with the latest recent details on Arrakis’ guardians.
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When outside of friendly territory, Fremen units lose Supply thirty percent slower than those of other factions. This, together with further Supply boosts acquired throughout the game, enables the Fremen to successfully cross Deep Desert and launch an unexpected attack.
The Fremen’s ability to ride worms makes them even more manoeuvrable. The Fremen can use Thumpers to summon a Sandworm and ride it via underground tunnels rather than constructing Airfields to move forces around the battlefield. The Worm Riding units can travel anywhere within the Sandworm’s range from their starting point, but they must start and conclude their journey on sand.
The Fremen are allowed to keep up to three Thumpers in reserve at once, but they are unable to swap out the Thumpers they utilise until they acquire a Hegemony score of 5,000.
If the Fremen have established a strong enough rapport with the target, they can join forces with a Sietch even if it is outside of their region. A Sietch alliance also costs an Authority every day to sustain rather than sending an Agent to act as a messenger.
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Hegemony Bonuses
The Fremen can go farther by Worm Riding once they achieve five thousand Hegemony, in addition to being able to replenish Thumpers at this point. If the Fremen have five thousand or more Hegemony, they are deemed to control the Deep Desert when they rule all the neighbouring Regions. They can now travel through the Deep Desert without running out of supplies because this contributes to their total number of controlled Regions!
The Fremen always know which player a Sietch is aligned with, if any, at ten thousand Hegemony. Each Fremen can also establish one of the following industries in a Sietch with whom they are allied:
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Industry | Effect |
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Fremen Trade Hub |
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Fremen Goldsmithery |
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Melange Mixing Mill |
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Hidden Plascrete Factory |
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Thumpers Factory |
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Raid Gathering Site |
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Desert Training Centers |
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Master Knife Makers |
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Gossip Barterers |
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Desert Analysis |
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Underground Lakes |
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Terraforming Research Hub |
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Fremen Councilors
How To Collect Spice As The Fremen
The Fremen are unable to erect Harvesters or Refineries, unlike the other factions. Instead, Fremen can send a Harvesting Team from their Main Base when a Spice field is under their control. In the place where Harvesters would be listed for other factions on the right side of the screen, click the + sign to do this.
A Harvesting Team can be ordered to a Spice Field by moving them like any other unit once they have completed their training. The Harvesting Team will set up camp and start extracting Spice once they arrive. Harvesting Teams collect spice more slowly than commercial harvesters, but because they never come under attack from sandworms, production is never interrupted.
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Fremen Developments
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