Dune: Spice Wars – The Best Combat Strategies For Each Faction In Dune: Spice Wars, Complete Guide To Combat
The Best Combat Strategies For Each Faction – In Dune: Spice Wars, battles frequently take the form of minor skirmishes, yet even these encounters have the power to alter the course of the world. Because armies are expensive to build and maintain, you must employ them wisely to stay one step ahead of your adversaries. To conquer Arrakis, an army must be well-organized and well-led.
Even if your plans do not call for protracted offensive campaigns, you will still want strong armed forces to protect your area while your plans are being implemented. You can significantly improve your chances of winning the game by minimising your rivals’ advantages and enhancing your own.
The game Dune: Spice Wars is currently under early access. The specifics of the game and the information in this guide may change as development progresses.
The battlefields of Arrakis now have strong new choices thanks to the Air and Space Update. This guide has been updated to provide information on air units and to include a section on succeeding in combat as House Corrino. How will you do in the more difficult-than-ever combat in Dune: Spice Wars?
Table of Contents
Unit Stats – The Best Combat Strategies For Each Faction In Dune: Spice Wars, Complete Guide To Combat
Dune: Spice Wars gives each unit three stats that determine how effective it is in battle:
A unit’s health, indicated by a diamond icon, indicates how much damage it can take before being destroyed. Only when a unit is nearby a friendly village or under the influence of advantageous Operations like Supply Drop does health regenerate. When a unit’s supply runs out, it will start to lose health swiftly until it either has its supply replenished or dies.
The crossed swords emblem for combat power represents how much damage a unit deals with each assault. The combined DPS of each unit is equal to half of their current Combat Power because each unit attacks once every two seconds. When engaging the opponent, be aware of the many effects that might boost or deplete a unit’s power.
A shield icon stands in for armour, which represents the amount of damage from each incoming attack that the unit is able to deflect. If a Harkonnen House Guard attacks a Fremen Warrior (3 Armor), for instance, with no buffs or debuffs applied to either combatant, the Warrior will only take 16 damage from the strike.
By altering their loadout, units can have their stats changed. Once a barracks has been constructed in your main base, it may be accessed from the military outliner on the right side of the screen. The ability to modify your soldiers’ equipment to deal with a particular opponent can mean the difference between success and failure!
The two main categories of units in Dune: Spice Wars are melee and ranged. In general, melee units deal more damage all around and typically have the Armor and Health required to endure protracted encounters. In general, ranged units deal less damage with each assault, but as long as a melee line is surrounding them, they are secure from retaliation.
A distant unit receives the Pinned Down status condition if it gets into melee combat. Until they are able to withdraw, its strikes will only do half the damage and won’t benefit from abilities like Demolition Team. At all costs, defend your ranged units, and work to track down your adversaries’!
An symbol that resembles an explosion indicates that each faction has at least one ranged unit with the Demolition Team trait. Demolition Teams are essential for winning battles since their long-ranged strikes gradually weaken their adversaries’ armour.
Ships
Ships are ranged troops with the ability to fly like ornithopters, and they were added in the Air and Sand update. There are various ship types available for each faction, but you can only build them when you’ve erected the relevant Major Building in one of your Villages.
Ships are pricey but swift and powerful. The best part is that melee attacks cannot be directed at them. However, due to their rather poor health and armour, they will quickly perish if they come under constant fire from ranged strikes. Prevent them from being near enemy missile batteries!
Combat Strategy
Typically, you’ll only have a few units in a particular engagement. One ranged unit for every two melee units is a reasonable approach, though the precise composition will differ based on your faction and tech tree advancement. Your faction’s basic units are typically adequate to perform the task, unless you’re up against a late-game army made up entirely of elite soldiers.
Have your melee units fight your opponent’s melee units while your ranged units help them with fire. As soon as you can, you want to take out their melee line so you can go through to their weak ranged line. Send one extra melee unit to outflank and engage the opposing ranged line if you have the numerical advantage, drawing them back to reinforce if required.
Keep an eye out for enemy units or raiders who might enter the fray during battle. The winners of a conflict might be ambushed by a cunning third party who is lurking nearby. Due to their ability to attack from virtually anyplace and their effective stealth units, the Fremen are particularly hazardous in this sense.
Long-lasting conflicts in the sand will eventually draw a Sandworm. If this occurs, immediately transfer your forces to bedrock or, if none is accessible, disengage. It serves little purpose to win a fight if your triumphant army are just eaten. The better it is if you can manipulate the battle lines so that your men are safe and the opposing troops get eaten!
House Atreides Combat Strategy
When they can provide one another with benefits, Atreides troops perform at their best. Make sure that your Rangers and Troopers are all attacking the same enemy unit, eliminating them one at a time. Support Drones provide an already strong defensive more resilience, and a late-game combination of Wardens and Troopers will need a lot of heavy fire to get past.
The Harkonnens are the only faction that doesn’t give a damn whether their soldiers live or die. Make your Harkonnen warriors fight to the latter end even if it’s hopeless because they typically receive boosts as their Health decreases. By transforming wounded soldiers into terrifying berserkers, The Baron’s Combat Drugs Operation can keep them alive just long enough to defeat the enemy before they expire.
When playing as the Smugglers, always make sure you’re the one selecting when and where to battle because they’re masters of attrition. As many Smuggler units do additional damage to adversaries with little supply, it is beneficial to capture enemy forces in the desert. Use your Scavengers’ innate regenerative ability if you find yourself in a direct confrontation. Keep a unit or two of the Free Company close by in the late game as a “cleanup crew” to round up stragglers if you can afford to do so.
With their Warriors having 50% more Health than the basic troops of the Offworlder nations, the Fremen have the game’s most formidable melee line. Use this to your advantage by slipping an infiltrator inside the enemy ranged units. A single Fedaykin can cover your retreat if you need to retreat and save needless casualties because they receive huge bonuses when outnumbered.
To keep the peace on Arrakis, House Corrino relies on small, elite forces. Keep your entire army together and move them via Airstrips wherever they are needed because they can only support one decent-sized battlegroup and their Infantry benefit from being close to one another. Transports and the resources to employ them are rarely in short supply in House Corrino, thus this is unlikely to be a problem.
Most of your confrontations will have home-field advantage because House Corrino is even more defensively focused than House Atreides. To retain choke areas, position your artillery on cliffs and ridges, and you should be able to withstand even the most determined assault.