How To Use The Gunsmith In Call Of Duty: Modern Warfare 2 – In Modern Warfare 2, the Gunsmith system from earlier Call of Duty games is back and has some new tricks up its sleeve. Players can now fine-tune the stats on their attachments, and unlocking new weapons has changed slightly. Attachment unlocks have also been redesigned.
There is obviously a lot to process here, especially if you haven’t recently played a Call of Duty game. The Gunsmith system, how to unlock attachments for your weapons, a brief discussion of the weapon tuning system, and some advice on which attachments you should utilise are all covered in this book.
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What Is The Gunsmith?
There are a few more statistics to keep track of, but sadly not all of them. In MW2, a lot of attachments change certain aspects rather than the primary stat. The game will boost your handling bar to show the sprint to fire bonus, even if a certain grip only changes your sprint to fire time and not your other handling attributes. This means that even if attachments change your stat bars exactly the same manner, they may not all have the same impact on your basic numbers.
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As a result, stat bars should be interpreted with caution. Based on their attachments, weapons with the same attributes may behave very differently. This becomes much more perplexing when you take weapon tuning into consideration. Pay attention to your attachments, not the stat bars on your weapon.
Weapon Attachment Modifiers Explained
In MW2, several attachments change a stat that is not directly related to the primary stats of your weapon. Some accessories, for instance, can add noise suppression, delay the sprint to fire, or influence stability. We’ll discuss what each of these stats actually does in this section because none of them offer a clear indication of which weapon stat they affect.
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Aim Down Sights (ADS) Speed | Affects how quickly your weapon aligns its sights from hip fire |
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Bullet Penetration | Affects how much damage is preserved when your bullet passes through soft objects |
Bullet Velocity | Affects how quickly your bullet travels upon firing |
Crouch Movement Speed | Affects your strafe speed while crouching |
Flinch Resistance | Affects how far your reticle moves away from your target while under fire |
Recoil Control | Affects your horizontal and vertical recoil while aiming down sights or in hip fire |
Sprint to Fire Speed | Affects the delay from sprinting to firing your weapon |
Stability | Affects reticle sway while aiming down sights or in hip fire |
Recoil Control | Affects the weapon’s horizontal and vertical muzzle climb while firing |
Recoil Stabilization | Affects reticle displacement during sustained fire; a higher value means your reticle is more accurately aligned with where your bullets are going |
Reload Quickness | Affects how fast you reload your weapon |
Walking Speed | Affects your character’s strafe speed while aiming down sights or in hip fire |
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